Demonschool v1.10

Demonschool is a stylish tactics RPG that blends turn-based strategy with a unique planning system where motion itself becomes action. Set on a mysterious island caught between the human and demon worlds, the game follows Faye and her group of misfit companions as they battle strange enemies while also dealing with university life. That combination of light horror, school-life management, and tactical combat gives the game a distinct identity.
The biggest hook is its combat system. Instead of simply choosing moves one by one, you plan your actions first and can even rewind them during the planning phase to create better setups. This makes every encounter feel more flexible and tactical, especially when you start chaining combos, buffing allies, debuffing enemies, and exploiting elemental weaknesses. The contextual interactions add variety too, whether your character dashes, strikes enemies, or moves objects to set up a stronger turn.
Outside of battle, Demonschool leans heavily into progression and relationship building. You manage a school schedule to improve stats and unlock new skills, while also exploring the island across different times of day and over the course of a semester. With 15 characters to form friendships with, the game promises both strategic depth and a social layer that affects how your team grows.
Overall, Demonschool looks like a refreshing twist on the tactics RPG formula. Its mix of rewind-based combat, scheduling mechanics, and eerie university mystery makes it stand out, especially for players who enjoy strategy games with personality and a strong sense of style.
[spoiler=Steam Update Info 23.05.2026] The BIG free update Hello all! Thanks for all the support you've given Demonschool so far. It's been lovely to hear from folks who see themselves in these characters, people who vibe with the battle mechanics, and folks who just like hanging out in this world. As we hinted in our last update, there were a few more things we had wanted to do with the game if we had extra time. So we decided to reward everyone with a nice update. We want to be clear about what this is and isn't - this is a quality of life update with a bunch of extra interactive details, not a major story update. But there's enough here that we hope folks will get something out of it.Here's what you'll find.New game plusYou can now start a New Game+ from your completed save file. This allows you to play through the game from the start with all abilities, opals, credits, relationships, clubhouse styles, clubhouse upgrades and fish gained through past playthroughs.All characters are playable from the first point at which you have a full team (late week 10). This means you can use characters in battles where they weren't meant to be.Narrative:Faye mentions in the early game that there's a pretzel she wants to buy in the alley. We promised that if we hit 500 reviews, we'd let Faye buy one. And so: now Faye can buy a pretzel from the alley starting week 9 on Mondays.Forming connections between non-Faye characters now prompts short, two-line dialog interactions (around the clubhouse). There are 182 of these interactions, two per character combination. These connections are formed (as mentioned in the help menu) by completing battles w... [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1833334318573768]Read more in Steam[/leech][/spoiler]
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