Dome Keeper is an innovative roguelike survival miner that challenges you to protect an underground dome from relentless alien onslaughts. Between each wave of attackers, you pilot a jetpack-equipped Keeper who drills ever deeper into alien soil in search of precious minerals and hidden artifacts. How far will you tunnel before you have to race back and shore up your defenses?
As you dig, you’ll uncover resources to spend on permanent upgrades—improving your drill’s power, boosting your jetpack’s speed and fuel capacity, and unlocking new tower weapons to fend off air and ground enemies. Timing is critical: venture too deep and you risk being caught by the next wave; return too soon, and you might miss out on rare materials.
When the alarms blare, switch from miner to defender. Command turrets, deploy shields and prioritize fast or slow attackers before they breach your dome’s hull. Each successful defense grants you more resources to fuel your next expedition, but every failure brings you closer to total destruction.
Set against beautifully crafted pixel-art alien worlds and backed by a nostalgic yet futuristic soundtrack, Dome Keeper delivers a captivating loop of exploration, strategy, and survival. With each run offering new artifacts, upgrade paths and challenges, you’ll find yourself diving back in again and again to see how far you can dig—and how long you can hold the line.
The Lost Keepers Patch v5.0.4
Hey Keepers we have been reading your plentiful reports and feedback, thank you so much! We got a proper chunky patch out now, read all about it below. As you can see we are slowly doing more quality of life improvements, like the ability to play your DLC character even if the host does not have the DLC. What's next: more small improvements, for example always having the second station so that you can at least buy upgrades even if you do not have a second main weapon a complete rewrite of how we handle resource drops over the network, which should massively improve performance related to that buggixes of course! We are also getting ready to work on the enabling mods again for multiplayer, and generally improving mod support. If you have modded dome before and found some friction or things that were hard to mod or colliding with other mods, now is a great time to tell us so we can improve it. Patchnotes for v5.0.4 MAJOR Allow clients to share their unlocked elements with the host for a combined loadout. fixed balance of relic hunt and assignments. There was a bug that made the monster waves too easy in these modes. Thank you ericpenn for reporting! We rebalanced the new assignments for that, as we balanced them to the accidentally easier balance. fixed prestige runs getting false marked as cheated when the 'Send Cobalt' upgrade was used. fixed one skin of beastmaster not unlockering properly when buying all normal catgoblins tiny bird will now be unlockable in any normal run that has nests (containing an egg) MINOR instead of the orchard buff lasting super long with multiple...
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