Vault of the Void is a single-player roguelike deckbuilder that emphasizes player control and strategy over randomness. The game allows you to continuously build, transform, and iterate on your deck as you progress through your run, or even before each battle. One of its standout features is the ability to preview upcoming enemies, enabling you to plan your strategy carefully. With no random events, your success relies on your creativity and skill.
The game offers four distinct classes, each with a unique playstyle, and over 440 cards to customize your deck. As you journey towards The Void, you'll face more than 90 challenging monsters. Additionally, you can enhance your gameplay with over 320 Artifacts and infuse your cards with Void Stones, leading to endless combinations.
Vault of the Void introduces unique mechanics and quality-of-life improvements to minimize RNG and encourage creative deckbuilding. You can socket cards with Void Stones for additional abilities, discard unnecessary cards to gain more energy for powerful combos, and manage your Threat level to balance between damage and survival.
The game also allows you to choose your difficulty level, from the challenging Impossible+ to the more relaxed Introduction, making it accessible for both seasoned players and newcomers. With its focus on strategic deckbuilding and player agency, Vault of the Void offers a refreshing take on the roguelike deckbuilder genre.
An Update From The Team
Hey folks – time to come in here with a quick update on how things have gone over the last few months... I’ll be open to admitting that since our last update, the last few months have been the most challenging for the team here. Note: Before diving too far into this, I will eventually write a post-mortem article to help other developers who may find themselves in this position. I just need to be very careful with my words. But please feel free to share this story, and if you're a developer fearing the same issues, please reach out to me! Shu and I have spent the last 12-18 months getting the game ready for Mobile and Switch release, opting to bring this in house rather than outsourcing. We wanted the best possible product, and that includes our custom built cross-save system for players. We were proud of what we’d done, and excited to finally release on Switch at the start of April. The first week went really well, and our marketing and release plans seemed to be very smooth! However, at the end of our first week, we received notice that Vault of the Void had been reclassified from the ratings board as a “M” rated game, for Blood, Violence and Gore. The problem with this was, that the game was removed from the store immediately, without warning, and the process of restoration was… long. I can’t go into the internal processes sadly, but the results stand as:Removed from the store in the second week of April Restored to the store last week (second week of June) The worst part was, we were powerless to the process. There was no way we could call, email or communicate to get th...
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