NET.CRAWL Build 22184888 - early access

NET.CRAWL is a deck-building puzzle roguelike played on a hexagonal grid. In this game, movement is a core mechanic: stepping into a hex node activates it and triggers its effect, turning every move into a tactical decision.
The game features several types of nodes. Blue nodes provide Data, while yellow nodes reward you with Credits. Green nodes act as your personal toolbox, offering effects that range from basic defense to creative rule-bending abilities. Red nodes are hostile and are designed to disrupt your plans.
You will also encounter purple nodes called Cores. These are mini-bosses with unique abilities or special victory conditions. They are extremely powerful and can be almost game-breaking, so defeating them requires a carefully tailored strategy.
Each level is built by mixing different node types together, creating plenty of opportunities for combos and synergies. Levels are dynamically assembled from two grids, blue and green, which you draft as part of the progression between stages. This gives NET.CRAWL a strategic, adaptable structure where every run can feel different and every decision matters.
[spoiler=Steam Update Info 03.06.2026] Hotfix [EA.0.4.1] - 04-Jun-2026 Hey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry". The person responsible will get their shawerma privileges revoked over the weekend (that person is me). I hope everything is back in order. I'm really sorry. Deploying into production without enough tests is only cool when there are no issues. - 04.06.2026 Fixed ... [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1834602721185785]Read more in Steam[/leech][/spoiler]
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