We Are The Dwarves Build 19944228

We Are The Dwarves throws a grim, imaginative spin on sci‑fi exploration: the Dwarven stars are dying and three dwarven astronauts-Forcer, Smashfist and Shadow-must dive into the Endless Stone to find a new star and save their race. The game blends action, tactical planning and exploration as you guide this unlikely trio through deep, alien caverns full of strange civilizations and ancient monsters.

Gameplay and characters
- You control three very different characters, each with a clear role. Forcer excels at ranged destruction and timing setups, Smashfist is a close‑range bruiser whose rage can turn the tide in melee, and Shadow operates as a long‑range assassin/archer, striking rapidly and precisely from a distance.
- The core combat loop revolves around active pause (an extreme slowdown of time) that lets you queue commands and coordinate the dwarves’ abilities. This system rewards planning and orchestrated combos: position Shadow to pick off key targets, use Forcer to soften or interrupt enemies, then send Smashfist in to finish.
- Progression is character‑specific: each dwarf has its own skill tree and customization options, letting you tailor them toward stealth, brute force, or hybrid playstyles.
What stands out
- The tactical active‑pause combat is the game’s defining feature, making encounters feel like puzzles of positioning and timing rather than just twitch reflexes.
- The trio chemistry-distinct playstyles and complementary abilities-encourages creative approaches to fights and encounters.
- The setting is evocative: the Endless Stone and its layered ecosystems deliver a claustrophobic, alien atmosphere that supports exploration and discovery.
- Enemies aren’t just HP bars; many react to noise, movement and even scent, which adds stealth and environmental consideration to both combat and navigation.
Pros
- Deep, engaging tactical combat with meaningful planning and execution.
- Strong character identities and flexible progression trees.
- Atmospheric world and varied enemy behaviors that reward careful play.
Cons
- The emphasis on active pause and micromanagement can be demanding; there’s a learning curve for players used to pure action.
- Pacing can be uneven if you prefer continuous, fast‑paced combat; some encounters require careful slowdowns and setup.
Who it’s for
- Players who enjoy tactical, squad‑based action with pause‑and‑queue mechanics.
- Fans of character customization and methodical, puzzle‑like combat scenarios.
- Anyone looking for a darker, exploratory sci‑fi setting with a unique dwarven twist.
Key features
- Three distinct playable characters (Forcer, Smashfist, Shadow), each with unique abilities and combat roles.
- Individual skill trees for each dwarf; build paths range from stealth‑oriented to pure slasher approaches.
- Pause and queue gameplay: slow time to plan and chain commands for precise executions.
- Enemies react to multiple sensory cues-movement, ambient noise and scent-adding stealth and tactical depth.
No comments yet
Popular Games