Sephiria is a charming top-down action rogue-lite that puts you in the paws of a brave rabbit determined to save a towering village from doom. As you descend floor by floor, you’ll face a variety of hostile creatures, forge alliances with quirky animal inhabitants, and uncover powerful artifacts and tablets to bolster your abilities. Each run offers a fresh challenge thanks to randomized layouts and ever-changing foes, ensuring that no two playthroughs feel the same.
Key Highlights
• Fast, intuitive combat: Slash through hordes of enemies with responsive controls, parry incoming blows, and chain attacks into satisfying combos.
• Adorable pixel art: Explore a vibrant world brought to life in detailed pixel graphics, from forested heights to ominous depths.
• Deep build customization: Collect artifacts that grant unique passive effects and combine them with tablets that amplify neighboring artifacts, letting you tailor your rabbit’s strengths.
• Engaging NPC interactions: Meet and converse with a host of animal characters—some will trade items or grant favors, while others may stand in your way.
With its blend of tight action, strategic progression, and heartwarming art style, Sephiria offers both roguelite veterans and newcomers an addictive adventure. Sephiria can be downloaded now, so grab your sword and hop into the tower’s mysteries!
0.10.4 Update
Hello. This is TEAM HORAY. Here are the 0.10.4 update. 0.10.2 Boss “The Mind-Eater Root” - The number of lasers has been reduced by one, and their speed has been decreased. (Rotation speed: 90 -> 60 per second) - The speed of the targeted root attack has been reduced. (0.5 -> 0.75 seconds) - The speed of melee attacks has been reduced. (1 -> 2.5 seconds) - Base HP has been increased. (1100 -> 1600) - (Root's retreat) The vulnerable state after patterns now lasts more longer. - Entry and defeat cut scene animations have been changed. - The volume of some attack sounds has been adjusted, and new sounds have been added. - Fixed a bug where the gamepad auto-aim feature did not work properly. Boss “The Guardian (Lizard Demon)” - Fixed a bug where the boss would stop acting if its main target disappeared during an attack. Chapter 4 Progression - Fixed a bug where, in some multiplayer sessions, post-boss events were not properly synchronized between clients. - Improved an issue where some NPCs spoke while off-screen during events. - Fixed an issue where a pathway in the map of the woodlands was displayed incorrectly. - Fixed an issue where names were not displayed correctly in speech bubbles. Fixed a bug where some sounds were not playing after the 0.10.1 patch. Fixed a bug where the Scarecrow’s faction was set to “Village,” causing villagers to become hostile when it was attacked. Fixed a bug where HP did not recover in the village after clearing Chapter 4. Fixed a bug where the side mission selection UI button could not be selected with a controller. Fixed a bug where, in some c...
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