Space Impossible delivers a rich, procedurally generated sandbox universe where every tile counts. You take command of a fully customizable starship and chart your own course—whether that means mapping out uncharted systems, ambushing cargo convoys as a pirate or forging an alliance with a galactic military faction. True to its name, nothing is off limits and every playthrough feels fresh thanks to different universe seeds.
Combat and construction alike are built around a tile-based system: you can blast enemy hulls apart tile by tile, reinforce your own ship with extra armor or weld on new weapon systems. Newtonian physics add depth to encounters—a drifting wreck can be tractor-beamed into an opponent, or you can use momentum to ram hostile vessels. When you’re not in battle, hop from station to station to trade resources, manufacture advanced components in specialty labs or commission entirely new ships from scratch.
Space Impossible supports both single-player and multiplayer (LAN or Internet) and runs on Windows, Mac and Linux. The developers continue to deliver free updates, with numerous alpha builds already out and more betas on the way. You can download Space Impossible now and embark on the ultimate tile-by-tile space adventure.
Dev Update: Space Impossible Release 1.0 - What's ahead?
Hello everyone! With BETA 17.1 currently released, it is time to look at what's next. We are shifting our view towards a full Space Impossible 1.0 Release, or just "Space Impossible". The major gameplay systems are in-game that we want to be there, but, there is still quite a few things to do. Instead of going quiet for months on end and just dropping the big release all at once, we will be rolling out multiple pre-releases that should have each of the smaller elements. That means for players who like keeping up to date on those more frequent releases, they'll have something to do, or if you're one of those players who wants everything to be kind of "done", waiting for the full release should be extra rewarding. Here are some of the things that'll get added. Image 2 - Active Bridge Scan - Note the red and green outlines 1) Bridge Targeting/Combat Information - One of the things that has bothered us, and we've heard from players as well, is the need to track down each bridge. Sometimes that's a single little tile that's just hanging around in space. Don't worry, you'll still have to do that, but now you will A - be informed when a ship loses control (image 1) B - the scanner will now display, via color overlay, whether or not a vessel is under control (image 2). This should make it easier to keep track of what's going on, without being too "hand-holdy". 2) Black Hole Star Systems - We're going to be ad...
Read more in Steam