Ymir v0.6.4.7

Ymir is a 4X multiplayer strategy game fused with a deep city-builder where each player leads a civilization of Pigmen from the Stone Age onward. The game alternates between a strategic world map and detailed regional isometric zones: every world tile is a unique, procedurally generated area to explore, settle and exploit, with resources and wildlife determined by climate, relief and vegetation.
Ymir can be downloaded.
Key features:
- Two main interfaces: a global worldmap view and a regional isometric view for city-building and exploration.
- Procedurally generated worlds: each region is random and unique.
- Civilization progression: technological evolution spanning hundreds of techs from the Stone Age to the post-iron age.
- Seven distinct biomes, each with specific resources that encourage trade and specialization.
- Complex socio-economic simulation: populations breed, age, work and buy autonomously; social classes with different incomes and purchasing power; dynamic resource prices driven by supply, demand, rarity and production costs.
- Market-driven economy: building materials and consumed resources have market prices that feed producer incomes and affect the whole simulation.
- Multiplayer on local or persistent servers: persistent mode runs 24/7 and supports long-running games that can last several weeks; real-time mode is suited to shorter sessions with consistent player presence.
- Advanced diplomacy and economics: treaties, taxes, payments, trade agreements and configurable trade routes between players.
- Real-time, city-based battles with AI-controlled troops, unlimited teams, reinforcements, and strategic deployment tools.
- Military customization: build fortifications (walls, bridges, gates, towers), shape terrain heights for defense, dig canals or fortify river islands.
- Dozens of unit types, including mounted camels, elephants and armored mammoths.
- Strategic battle tools: predefine defensive zones, initial troop deployments and behavior; battles continue independently of player presence.
- No pay-to-win: the game is intended to remain free of pay-to-win mechanics.
- One-man project: development is slow and the game is an ongoing experimental work-in-progress; expect an unfinished, evolving experience rather than a polished, fully optimized product.
- Multilingual community localization (may be partial or incomplete).
Facts and figures:
- Hundreds of technologies to research.
- 7 biomes with unique resources.
- Persistent servers designed to run 24/7, with games that can span several weeks.
- Developed primarily by a single creator.
Ymir focuses on emergent, interconnected systems where production, trade, population and politics influence each other in unpredictable ways-producing a challenging, sometimes unforgiving management and multiplayer strategy experience.
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