Wet Nightmares is an Erotic Horror Visual Novel that delves into the dark and twisted psyche of a haunted man with a troubled past. The story begins as another woman goes missing in a mysterious forest, and a man living in isolation is unexpectedly visited by a beautiful stranger. This game invites players to explore the mind and nightmares of an aspiring author who is being hunted by his own demons.
The narrative offers multiple pathways, allowing players to uncover different aspects of the story and the protagonist's past. As you navigate through the game, you'll have the opportunity to unlock a variety of meticulously crafted sexual cinematics, adding an intense and immersive layer to the experience.
Currently in Early Access, Wet Nightmares is still in development, with ongoing production to enhance and expand the game. Players are encouraged to stay updated with the latest news posts for more insights and information about the game's progress.
v3.11 + Achievements/Trading Cards
Hello everyone! Thank you all for the wonderful support and patience you have shown Erkerut as he builds the next Chapter of Wet Nightmares. We have a small update for you all today.Script and NarrativeGeneral bugs and fixes for the script and systems have been implemented into the game. Many of these were identified by the dedicated community and fans, so thank you all very much for your feedback! Steam Community ContentWe have worked with Steam support to bring the Steam customers two exciting features: Steam Achievements and Steam Trading Cards! The achievements right now are a simple track of the chapters you’ve progressed through, but as alternative paths and endings are created, expect a few more hidden ones to appear. And the trading cards come with some emoticons and backgrounds for you all to collect and trade!Chapter 03 NewsFor those of you looking to get an update on how things are going, we have finished up the Chapter 03 overhaul text, and it is now getting an English Copy pass. Erkerut is hard at work blocking out the chapter before it goes into the engine. This is the process of creating “dummy” art to fill in the space where new pieces are needed. It allows us to see the flow and process of it all, and it helps make sure the game has all the art planned it needs. I can also throw in here some of the sketches used for the dummy images in the blocking, without any sort of context to give you all an idea of how it's looking. The current goal is to put everything in the game and get a build ready to put out as a beta.Spoilers ahead, I guess!Lastly, Erkerut wante...
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