Dystopika is a compact city-builder that channels the neon glow and restless energy of cyberpunk megacities. With a focus on mood and atmosphere, it invites you to design your own sleepless metropolis, where towering skyscrapers, oversized billboards, and floating holograms coexist in a dense urban jungle.
Every skyline you create is brought to life by procedural systems: winding roads spawn realistic traffic flows, while dynamic lighting and weather effects transform streets from dawn’s first glow to a rain-soaked midnight buzz. There are no preset goals or victory conditions-just a blank canvas for your imagination.
Whether you’re tweaking cheat codes to see how giant your holograms can get or simply zoning residential blocks beneath flickering neon signs, Dystopika is all about unwinding in a futuristic sandbox. Build in peace, explore different layouts, and watch as your cyberpunk dreamscape pulses with life.
Welcome to the darker side of cozy.
v1.6 Now Available with Expanded Mod Support
Over the past several months we have seen extraordinary creativity from our growing community in the Steam Workshop. v1.6.0 focuses on improvements to Mod Support, drastically simplifying many workflows and adding new capabilities to assist our modding community. Release NotesMod Support (v1.1.0)New FeaturesCustom air traffic. Mods can now include additional models for inclusion in the flying traffic that appears throughout Dystopika.Custom Soundtracks. Mods can now include custom music which will be added to the music selector on the City Setting screenCustom Fonts. Mods can now include custom fonts for use on the Custom Text propNew Video Tutorials for Getting StartedSeveral new videos have been added to modding.voidswithin.com to help modders with common workflows.Quality of Life ImprovementsModKit Wizard has been completely overhauled to more quickly accomplish common workflows like setting up a district or making a building tile from a model.Improved ModKit upgrading processes to prevent conflictsMod Authors can now include a minor version increment (e.g. "1.6")Tilt components can now be added to modded propsDistricts can now be categorized as District, Megastructure or Utility. This has no impact on gameplay, just the header that displays when the district is selected.Tiles can now be configured for a single large building, whereas previously a "small" version for the initial build state was required. A Starting Height offset field has been added to configure the starting position.Bug FixesExporting a compiled mod will no longer clear the entire mod install directoryF...
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