Soulslinger Envoy of Death is an exhilarating rogue-lite FPS that plunges players into the mysterious world of Haven, where they become an Envoy of Death. As the most dangerous soul in Limbo, players are tasked with upgrading their abilities to become the ultimate Soulslinger, taking on the criminal cartel of the afterlife in a bloody war. The game offers a rich, immersive western-fantasy setting filled with intriguing NPCs, each holding secrets to Haven's dark history. Players must navigate a tale of grief, loss, and one man's obsession with cheating death, making strategic alliances and facing formidable enemies along the way.
In Soulslinger Envoy of Death, players can craft powerful weapons and unlock permanent upgrades, forging their own destiny with each run. The game promises a fast-paced, unforgettable experience, with a deep upgrade system that allows for extensive customization of the Soulslinger. The story is tightly woven, adapting to the player's actions within the roguelike gameplay, and features a cast of loyal allies and charismatic villains. With waves of gun fodder creeps and challenging elite mobs, players will find themselves constantly engaged in this dynamic and story-driven adventure.
🔥 Soulslinger Update 0.741: Unleashing Performance!
Heya Soulslingers! Sharpen your aim and brace for the best version of Soulslinger yet! You told us the game's optimization wasn't where it should be, and we listened. We've worked a lot to ensure your journey through the realms of limbo is much smoother! With this major optimization patch, we've vastly improved the game's performance, delivering a 2-3x boost in speed and fluidity. Both player and enemy bullets have undergone a major overhaul, now consuming minimal resources. We've also tackled some of the more challenging bugs, from optimizing the physics of destructible crates to refining enemy behavior. Ready to feel the difference? Dive back into the afterlife and let us know how it works for you! CHANGELOG FOR VERSION 0.741: IMPROVED FEATURES: Vastly improved performance, the game should overall perform 2-3x faster than before Optimized all bullets (both player & enemy bullets) Fixed a performance issue where the bullets of Keeper of Fire and Devourer enemies were not initialized correctly Performed a major optimization related to the physics of destructible crates BUGFIXES: Fixed a bug where weapon pickups were sometimes automatically picked up when approaching them Fixed a bug in the Outskirts where an enemy could spawn within a rock wall Fixed a bug where the Stormcaller Revenant's indicator circle would remain on the battlefield after its death Fixed a bug where the Blightbone Sapper in the second realm would be classified as 'spectral' and therefore suffer all debuffs of spectral enemies Marke...
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