Dark Envoy is a captivating RPG that combines classic mechanics with a skill-based combat system, offering players a rich blend of tactical options. Set in a world torn by conflict, you lead a party of relic hunters through a narrative driven by destiny. The game uniquely merges technology and magic, creating a dynamic conflict where only one can prevail.
The combat system in Dark Envoy is designed to remain engaging and challenging, with five difficulty levels that cater to both casual players and those seeking a more demanding experience. The game features four core classes and twelve specializations, each providing a distinct playstyle, ensuring a diverse and personalized gaming experience.
Dark Envoy's RPG system is expansive, almost resembling a sandbox, allowing players to explore and experiment with boundless opportunities. The choices you make carry significant weight, influencing both the story and its outcome. Assemble a unique party of companions, where the goal is not just to save the world but to support each other.
For those who enjoy cooperative play, Dark Envoy offers the option to invite a friend to join the adventure, adding another layer of excitement and camaraderie. Whether you're a fan of strategic combat or immersive storytelling, Dark Envoy promises a thrilling journey through a world where your decisions truly matter.
Patch 1.6.1 - Skillforged Update is Live!
Greetings Envoys! Event Horizon is excited to announce the release of Patch 1.6.1, the "Skillforged Update"! Following the performance optimizations and stability improvements of Patch 1.6, the "Performance Update" last month, we're deploying Patch 1.6.1., which focuses on core gameplay refinement, delivering significant adjustments to combat balance, enemy scaling, and player skills. Expect a noticeable shift in combat dynamics, challenging encounters, and redefined build viability. It's time to re-engage and experience the enhanced gameplay! SKILLFORGED UPDATE Version: 1.6.1.73592; download size: 5.1GB General Changes: Modified the damage calculation formula slightly making armor a little bit more effective for both player characters and enemies Added enemy armor scaling based on difficulty settings: Story -25%; Easy -15%; Normal 0%; Hard +10%; Insane +25%; Player Side Adjustments: Fixed issue with tactic research node "Weak Spot Targeting" as it was increasing crit damage by 150% instead of intended 50% Fixed damage scaling issue on 4th levels of Adept's Fire Apprentice and Summoner's Call of the Wild Fixed 3rd level of Arcane Backup being the same skill as 2nd level Fixed Guardian's Shield Master skill not increasing weapon damage of the character correctly (however it is not supported in the preview, equipping shield is required to see the difference) Nerfed slightly weapon damage and attack speed of base weapons to make the weapon based builds less overpowered but still viable Nerfed Collector's ...
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