Teenage Mutant Ninja Turtles Empire City Build 23030103

Teenage Mutant Ninja Turtles: Empire City looks like an ambitious new take on the TMNT formula, putting players directly inside the shell of Leonardo, Raphael, Donatello, and Michelangelo. Instead of a traditional side-scroller or beat-’em-up, this game presents a first-person action adventure set in a New York City under Foot Clan control after Shredder’s death.
From the Steam description, the setup is immediately compelling: with Shredder gone, a power vacuum has thrown the city into chaos, and the Turtles must reclaim their home. The game leans into the fantasy of being a Turtle, letting you choose your brother and fight through sewers, streets, and rooftops while using each character’s iconic weapons.
The combat appears to focus on precision and timing. You can slash, swing, and stab with signature gear, block enemy attacks, and dodge deadly counterblows. Donatello’s workbench also suggests a layer of customization, with gadgets and upgrades available to refine your loadout.
Movement is another highlighted feature, with fluid parkour used to scale the urban environment. This should make traversal feel fast and dynamic, fitting the agile, acrobatic style the Turtles are known for.
Key features:
- First-person action adventure in the TMNT universe
- Play as Leonardo, Raphael, Donatello, or Michelangelo
- Fight through sewers, streets, and rooftops of New York City
- Story set after Shredder’s death, with the Foot Clan tightening its grip
- Signature weapon-based combat with precision strikes, blocks, and dodges
- Gadgets and upgrades from Donnie’s workbench
- Fluid parkour and urban traversal
- Solo play or four-player co-op
- Encounters with fan-favorite villains
Overall, Empire City seems designed for fans who want a more immersive, modern TMNT experience. With its first-person perspective, co-op support, and strong emphasis on each Turtle’s identity, it could offer a fresh way to experience the franchise.
[spoiler=Steam Update Info 29.05.2026] Patch 1.0.4 Patch 1.0.4 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch. **Note:** 🐢 indicates changes led by community feedback!🎮 GAMEPLAY, COMBAT & MISSIONButton remapping for watch HUD on Quest, moved the button trigger from the Meta menu button to X. Tapping the watch still opens the menu. Adjusted zipline momentum; momentum is now kept when jumping from ziplinesZip lines speed tweaksAdjusted weapons and dash punch for improved feel and damage calculation🐢 Implemented a fix for... [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1833968530890393]Read more in Steam[/leech][/spoiler]
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