ASKA is a cooperative survival and settlement game that puts you in command of a fledgling Viking tribe. Alone or alongside up to three friends, you’ll carve out a home in a hostile, procedurally generated world—building homes, workshops, altars and fortifications while managing every detail of village life.
You’ll guide intelligent NPC villagers who each have their own needs, strengths and personal stories. Assign them to crucial roles—hunters who scout for food and resources, blacksmiths who forge tools and weapons, warriors who defend the settlement—and watch as their skills grow. Keep everyone fed, rested and motivated while planning for looming threats: undead armies awakened by the Blood Moon and the brutal freeze of an unforgiving winter.
Key features:
• Solo or co-op gameplay for up to 4 players
• Deep village management, from job assignments to expansion and defense
• Procedurally generated worlds filled with caves, landmarks and hidden dangers
• Dynamic seasons and weather systems that force you to adapt your strategy
• Skill-based combat against legendary foes
• Endless customization of buildings, furniture, dyes and decorative items
Will you lead your tribe to glory, survive the darkest winters and uncover the ancient mysteries scattered across the land? In ASKA, your legend is yours to forge.
November 20 Hotfix
ChangelogHey there, we're up with a new update, we managed to fix some more bugs, so here it is!Improvements and QoL· Food tier prioritization changed so that villagers that could not find matching tier food will try to find higher tier food progressively, instead of going the highest tier available;· Modified Exploration Tower biome: added more ruin assets, reduced biome size to guarantee spawn on Small Islands;· Modified Desert Island icon;· Reduced Desert Shield durability from 650 to 250;· Improved readability of Kanji and Cyrillic fonts;· Reduced stats penalty when getting reborn;· Reduced memory footprint in multiplayer;· Buffed cheese food values;· Cheese matures twice as fast;· Expected food and water expedition supplies now take the player into account;· Slambakur is now slippery when transported to not get the boat stuck;· Fishermen will now abandon their Skipas if their boat ever becomes stuck outside the water. Previously they would get stuck trying to row it to their destination forever;· Fishermen searching for Skipas will now ignore boats that are stuck and will never use them until they are placed back on the water;· Golems will no longer be marked as "suffering" when they are low health;Fixes· Fixed a pathfinding bug that would in rare instances cause villagers to take up to 20 seconds to start navigating to their destinations;· Fixed a pathfinding bug where in certain circumstances, villagers passing through structures with multiple entrances (Smolkr Pens or Longhouses with extensions) en route to their destination would get stuck in the doors/gates. · Fix...
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