PIGFACE - это a kinetic, fast-paced, ultra-violent first-person shooter where you wake up in an abandoned warehouse covered in your own blood to find a bomb drilled into your head and a phone call that changes everything. Blackmailed and forced to complete contracts, you take on combat sandbox-style missions to earn money, expand your loadout, and get closer to whoever's pulling the strings. Use shotguns, rifles, pistols, hammers, landmines and grenades - even grenade launchers and Kevlar vests are purchasable from the Black Market - to survive and complete each job. Find and unlock a variety of masks that enhance your ability to kill, customize your arsenal, and just get the job done in a relentless, action-packed campaign. More games can be found on our Telegram channel.
The Mall Update Out Now!
The Mall Update Is Out Now! As tensions between Caesar and your handler start to rise... Exit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall. New traps, new weapons, and an indoor roller coaster stand in her way, but the question remains ... where the hell are these guys coming from? Hello!I'm so happy to have the mall polished up and finished for you guys. To me, it's been one of the most satisfying things to work on since it's finally made me understand how a PIGFACE level should feel. A month or so ago, when this level was still in its infancy, I was having some pretty hefty doubts about my ability to make it work, both for performance reasons and time. Initially, the problem was that it was way too big -- it had tons of dead space and it was completely unbalanced. If you went in with a shotgun and hoped to do much of anything, you were toast before you even got in the door. Since then, the mall has been trimmed up and brought closer together with lots of obstacles between points of interest. So, if you want to go in with just a melee weapon and the new melee-focused mask, you can make it work! If you want to go pistols-only and sneak around, you can! If you want to smoke up a storm and charge in with an LMG and explosives, go for it! All this to say, I think I've found a good balance; each type of player can feel like the way they want to play is justified by the level design. My goal for future levels is to provide as many avenues as I can so that you can decide how to tackle something, rather than being given an obstacle that has only...
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