Dungeon Warfare 3 is the next entry in the trap-filled tower defense series, putting you in control of every inch of your lair. Place and modify terrain tiles to shape treacherous routes, channel invaders into deadly choke points, and tailor the map to amplify the impact of your defenses.
You’ll have a larger and more varied toolbox of traps and devices, with plenty of upgrade and modification options to match your tactics. Wins grant persistent experience that strengthens your arsenal and unlocks new abilities, letting you evolve your build over time. Experiment with combos between terrain and traps, react to waves of diverse adventurers, and fine-tune challenge and rewards using a flexible rune system.
The game includes both handcrafted encounters and procedurally generated dungeons for near-endless replayability, plus an Endless Mode to test how long your defenses last and chase high scores. All of this is presented with polished pixel art, immersive audio, and tight controls that make designing and executing cruel strategies satisfying.
Dungeon Warfare 3 is available to download.
Mobile Release & 1.1.2
Hello players, it’s been a while. We’ve been quite busy.Sorry for the short notice, but Dungeon Warfare 3 is now available on iOS and Android!We’ve also added several upgrades for Wilson. Hero upgrades are not ready yet, but they are planned for the next update, along with a new trap.New ContentAdded four upgrades for Wilson.These upgrades become available in the Upgrade Menu once the Shop is unlocked.Balance ChangesConqueror Skill: SwiftnessSwiftness now has diminishing returns.Dart Trap buffed.Base cost reduced from 500 → 400.Tier 1 upgrade cost reduced by 100 gold.Early Sigils buffed.Early Sigil effectiveness increased by 50%.Quality of LifeUnlocked charms are now automatically equipped when a trap has no charm equipped.Mission objectives that require runes the player does not currently own are now hidden.Friendly non-hero units standing on Barricade Spawners now trigger unit reassembly properly.Bug FixesFixed stutter when changing BGM tracks.Fixed a pathfinding issue with Boulders on Destroyable Floors.Fixed a bug where prebuilt traps did not attack objects.Fixed Pathwisp movement glitches after minimizing and returning to the game.Fixed a bug where destroyed Tombs and Crypts incorrectly showed auto-destruction warnings on the next wave.Fixed a bug where relics could appear duplicated in the relic list.Fixed incorrect text related to rune-based mission objectives.Fixed the Abyssal Hook icon.Thank you for playing Dungeon Warfare 3!If you haven’t already, please consider writing a review for the game. It helps us a lot.See you in the next update!
Read more in Steam