Dungeon Warfare 3 is the next entry in the trap-filled tower defense series, putting you in control of every inch of your lair. Place and modify terrain tiles to shape treacherous routes, channel invaders into deadly choke points, and tailor the map to amplify the impact of your defenses.
You’ll have a larger and more varied toolbox of traps and devices, with plenty of upgrade and modification options to match your tactics. Wins grant persistent experience that strengthens your arsenal and unlocks new abilities, letting you evolve your build over time. Experiment with combos between terrain and traps, react to waves of diverse adventurers, and fine-tune challenge and rewards using a flexible rune system.
The game includes both handcrafted encounters and procedurally generated dungeons for near-endless replayability, plus an Endless Mode to test how long your defenses last and chase high scores. All of this is presented with polished pixel art, immersive audio, and tight controls that make designing and executing cruel strategies satisfying.
Dungeon Warfare 3 is available to download.
1.0.11 Update
Greetings, Realm Shapers. This update introduces a couple of maps and a bunch of bug fixes.The next update will drop two weeks later.Thank you for playing!New ContentNew Map: Brute ForceNew Map: The LaboratoryVisuals & PerformanceImproved world map visuals on ultra-wide displays (beyond 21:9, e.g., 5120×1440).Various optimizations.Quality of LifeYou can now discard Mine and Farm cards even when there’s no placeable terrain.Options → Open Folder: quickly open your logs/save folder for easier bug reporting.Bug FixesFixed an issue where the Greedy King could remain alive at 0 HP.Fixed a tutorial issue where exiting after victory (before claiming card rewards) could grant a duplicate stage card.Arcane Trap – Arcane Weakness: fixed a bug where damage could scale exponentially when hitting multiple units at once.Battering Ram audio now respects Mute.Freezing Trap - Shatter: fixed an issue where the explosion damage was incorrectly calculated as a percentage of the enemy’s max HP.Fixed an issue where the unit counter could go negative when Mr. Goldbags appeared.Fixed UI passthrough where clicking the Shop button could still click Upgrade/Menu/Promote buttons behind the open window.Fixed an issue where, while in trap right-click mode, you could select the Necromancer via portrait.Barrage Trap: fixed range preview not updating during placement when the third Charm was equipped.After entering a stage, changing the Anima Engine now updates the track immediately.Barrage Trap no longer targets allied or flying units.Path-block warning & tutorial now also appear when placing Barricades w...
Read more in Steam