Stellar Tactics – a sprawling squad‑based sci‑fi RPG that merges classic turn‑based combat with massive open‑world space exploration. You awaken as a genetically engineered mercenary from cryostasis into a galaxy ravaged by the Phage, a mutating plague consuming worlds while rival factions vie for power. It’s up to you to assemble and customize a team of space mercenaries—each with classless progression and hundreds of perks—and equip them with upgradeable weapons, armor and nanotech gear crafted from harvested resources.
Venture through over 160,000 star systems aboard one of 40 customizable ships, mine asteroids for valuable ores, trade on the dynamic commodities market and scan planets for hidden ruins, settlements and enrichment nodes. Disable and board enemy vessels to loot cargo or accept bounties on pirates and raiders. On-foot, explore colonies, caves and derelicts in strategic turn‑based battles against mutants, hostile forces and ancient alien threats, making full use of firearms, psionics and tactical positioning.
Whether you follow the main storyline to end the Phage, forge alliances with galactic powers or remain a free‑wheeling mercenary, Stellar Tactics offers deep customization, rewarding exploration and nostalgic RPG combat in an evolving Early Access universe.
Patch notes - A few fixes and updates
NEW - You can now toggle between fullscreen and windowed mode in the video options menu. NOTE: If you use desktop scaling it could cause problems with the screen resolution after changing from windowed to full screen (right-click desktop->"Display settings"->"Scale and layout" above 100%). You have two options: Re-launch the game after switching from windowed to full screen (or changing the in-game resolution). Permanent fix - right-click the game EXE "StellarTactics.exe", selecting "Properties"->selecting "Compatibility"->"Change high DPI settings" and checking the "HighDPI scaling override" checkbox. The default state for the game is full screen. UPDATED - After defeating the Brood Mother in the Aznari Ruins after the Dauntless, the door is automatically opened. UPDATED - Default SMGs are now generated with single and burst fire. Mods can expand this to single, burst and full auto. UPDATED - Removing a trigger group will now restore the original weapon fire modes. This is NOT RETROACTIVE. Any OLD weapons that were not generated with this newly saved data will default back to single fire mode and a message will be displayed in the log. Re-equip a trigger group to set your fire modes on old weapons. Backup fire mode data is now generated for new crew weapons when creating a new game, loot dropped going forward, crafted weapons going forward, new NPC recruit weapons and special characters that join your crew (Rhamus/Jensen) going forward. UPDATED - Some changes to game startup sequence and asset pre-load. UPDATED - Dauntless areas now generate the in-game map with all areas ...
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