Gear up to fight your way through the ranks of an insidious cult, their minds twisted by an unseen entity. CULTIC is an old-school-inspired shooter that lets you blast through cultists with a full arsenal of mid-century firearms and explosives while running, sliding, dodging, and making use of the environment to survive. Fast, deadly combat rewards mobility, aim, and tactical use of cover and traps-well-placed shots can drop enemies and you alike.
Key features:
- Brutal, old-school-inspired FPS action with modern physics, lighting, and a fully 3D game world
- Chapter One includes 10 maps filled with blood, grit, and cultists
- Wave-based Survival Mode included with Chapter One to test your endurance
- Play the Interlude story map as a preview of Chapter Two, then finish the fight with the Chapter Two expansion DLC
- Multiple combat approaches: run-and-gun, stealth and traps, or manipulate enemies to fight each other
- Arsenal of mid-century firearms and explosives, plus environmental kills and vertical movement options
CULTIC gives you the freedom to approach combat your way. The game "CULTIC" can be downloaded.
CULTIC v.2.02h Patch
Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below!ChangesThe Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since they're sort of slime-y enemies that are able to melt and reconstitute themselves, but the intention just hasn't translated well and isn't an important enough feature that it's worth confusing players over. Humorously, since Rotten are extremely weak to explosive damage, the small amount of explosive damage that molotovs do on impact can be enough to splatter them on some difficulties.The glow effect on pickups has been changed to not make use of a secondary material, which should be a pretty big reduction in triangle count in some areas, as the voxel meshes are fairly heavy, and the secondary material was guaranteeing at least one additional render pass, which has been eliminated now.The "Quick Axe Throw" tertiary fire for hatchets has been slightly nerfed - hatchets thrown using this option will only throw at 75% force, slightly decreasing their range and damage.The voxel corpse pile in E2M4's Condemned Material chute has been removed and replaced with a simpler "gore pile". This map is heavy enough as-is and that voxel prop was contributing a fair amount of tris to the overall renderA handful of additional voxel meshes were optimized to reduce their triangle countFixesThe "Invert Gamepad Y" option should now properly apply when loading into the gameOne of the corpse prefabs has had its LOD's fixed so that the voxel mesh will render pr...
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