Gear up to fight your way through the ranks of an insidious cult, their minds twisted by an unseen entity. CULTIC is an old-school-inspired shooter that lets you blast through cultists with a full arsenal of mid-century firearms and explosives while running, sliding, dodging, and making use of the environment to survive. Fast, deadly combat rewards mobility, aim, and tactical use of cover and traps-well-placed shots can drop enemies and you alike.
Key features:
- Brutal, old-school-inspired FPS action with modern physics, lighting, and a fully 3D game world
- Chapter One includes 10 maps filled with blood, grit, and cultists
- Wave-based Survival Mode included with Chapter One to test your endurance
- Play the Interlude story map as a preview of Chapter Two, then finish the fight with the Chapter Two expansion DLC
- Multiple combat approaches: run-and-gun, stealth and traps, or manipulate enemies to fight each other
- Arsenal of mid-century firearms and explosives, plus environmental kills and vertical movement options
CULTIC gives you the freedom to approach combat your way. The game "CULTIC" can be downloaded.
CULTIC: Chapter Two - Hotfix v2.0g Out On Beta Branch
Hello all!Got another hotfix out on the beta branch! I wanted to squeeze these fixes in before I dove into the Automap fully, since I won't be able to as easily push stable builds out with the in-progress Automap and incomplete code and such. There are a few bits of code pertaining to the AutoMap in this hotfix already but they shouldn't cause any problems... hopefully. This hotfix is mostly bugfixes and a small adjustment to everyone's favorite officer of the law!ChangesThe Peacekeeper's "stun threshold" has been lowered from 80 to 45 (For reference, a tackle without a shield deals 15 "force" damage) With this change, it's much easier to stun the Peacekeeper, making aggressive playstyles more viable with him, as it's more feasible to stun him out of attacking, especially if using shotguns or other high-force weapons.The Peacekeeper's delay between aiming and firing during his stationary shotgun attack has been slightly increased on all difficultiesThe Peacekeeper's walking shotgun attack has had the total shots reduced from 6 to 4The "Double Tap Dodge" option now has an accompanying slider for the window in which the double-tap is considered valid, so players can adjust this to where they don't accidentally trigger it as often.Tower Shields should now be able to block all melee attacksTower Shields should now be able to block and cancel a Harvester's chainsaw attack, but it will instantly destroy the shield."Prop Sniping" Achievement now applies to all thrown objects, not just the wooden chair.FixesFramerate Limit and Ladder Direction preferences should now properly save a...
Read more in Steam