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10-06-2026, 08:20
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Deck of Haunts Build 23564322

Deck of Haunts Build 23564322


Deck of Haunts casts you in the role of a living, malevolent mansion determined to terrify intruders and feed on their very souls. By day, you’ll architect a winding labyrinth of corridors and chambers, positioning traps and special rooms to safeguard your Heart—the pulsating core of your power. By night, unsuspecting visitors wander your halls as you unleash a customizable deck of horror: from creaking floors and phantoms to bone-chilling screams and shifting walls. As tension mounts and sanity unravels, you strike the final blow and harvest victims’ essence to fuel further expansion.

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The game’s blend of deck-building and strategic map design creates a satisfyingly twisted loop. Each new card adds fresh ways to unsettle your guests—whether that’s whispering voices in dark corners or summoning vengeful spirits. Meanwhile, every room you place matters: some bolster defenses around your Heart, others sow confusion or accelerate fear. Watching explorers inch toward madness under your carefully laid traps is a deliciously cruel reward, and extracting their essence unlocks bigger rooms, deadlier cards, and riskier challenges.

As your infamy grows, you’ll draw tougher foes—from determined priests to relentless Stone Masons—each demanding smarter layouts and more ingenious haunts. The artful animations and haunting audio cues heighten the sense of dread, while the progression system keeps you hungry for new ways to torment. If you’ve ever wanted to be the villain in a ghost story, Deck of Haunts delivers a compelling, darkly creative experience that turns horror into an addictive strategy playground.
  • OS: Windows 10
  • Processor: 2.3 GHz
  • Memory: 8 GB RAM
  • Graphics: 3GB VRAM
  • Storage: 2 GB available space
  • Steam Reviews: 81% of 251 are positive
[spoiler=Steam Update Info 04.06.2026] V1.38: Big QoL Update While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!ChangesAdded more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.Added a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.Balance Card: Bell Crush: Change from Rare to Uncommon.Change victory screen "End run" button to "Return to menu”. The run no longer resets and is still available to continue in the main menu or the run manager.Auto sort is now off by default instead of on. (Sorting will automatically happen when the toggle icon has the arrows displayed next to the list/lines)Added controller support to cycle sorting and toggle auto sort.Added a confirmation screen when playing a Damage or Drain card on the Pumpkin Patch.Added controller support for petting Azrael. Either by pressing up on the D-pad and cycling through the different types of selectables until Azrael is highlighted or by selecting the Entrance room when hovered.Added a tooltip to and highlighting to Azrael.Increased the Essence option on the Boss reward screen from 50 to 100.Added the option to view the deck during the Boss reward screen.The Architect achievement now only triggers on End Building.Updated the Glossary text for Creatures.Fixed BugsFixed... [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1834602721187303]Read more in Steam[/leech][/spoiler]
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