Total Conflict Resistance plunges you into a world where ideological battles have escalated into full-scale warfare, challenging you to master both strategic planning and real-time combat. In this dynamic war simulation, you take command of a diversified military force, carefully managing resources and deploying specialized units to counter ever-adapting enemy tactics.
The game offers an immersive campaign where your decisions directly influence the course of the conflict, blending deep narrative elements with realistic, high-intensity battles. Whether you’re engaged in a solo mission steeped in political intrigue or clashing with other players online, you’ll find that every choice and maneuver carries significant weight.
With its attention to detail and emphasis on tactical decision-making, Total Conflict Resistance invites you to experience a gritty, volatile landscape where survival depends on your ability to outsmart and outmaneuver your opponents. Every battle is not just a test of strength but a strategic puzzle that you must solve to secure victory in a world on the brink.
[UPDATE] VERSION 1.10.0
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Togiz. Town. Track. Tungur. Turchi. Vallershtane. Vasdalen. Verma. Village. Village_01. Warehouses. Wuwei. Xinhe. Yukta. Zlobichi. Aero_BirchFixed. Aero_BroadLeaf. Aero_ConiferForest. Aero_Red. Aero_Sambro. Agan. Satlyk. Suruc. Tabili. Tikrit. Yasniy. New armored vehicles in the game: BTR-40. BTR-50. PT-76. V-100 Commando. Leopard 2A4. T-64 (replaced with a new, more detailed model). List of fixes / improvements: Game optimization has been performed; fixed crashes on weak graphics cards, increased game loading speed, and increased the average frames per second (FPS). Added several new buildings for the destructibility system (farms, barns, etc.). Fixed in-game volume level settings (music, effects, etc.). Fixed issues that prevented some vehicles from being captured as trophies in battles. Fixed a bug where vehicles would not stop after the crew abandoned them. We have begun work on creating an inventory and basic RPG elements (quests, character stats, NPCs, a dialogue system, and much more). These systems and mechanics are being developed for a new campaign where the gameplay will lean towards RPG (playing as a single hero, traveling through locations, completing quests, trading, capturing settlements, diplomacy, a relationship system, and more). In parallel, we are developing the global and tactical cam...
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