Book of Hours v2025.5.c.5

BOOK OF HOURS is a thoughtful, combat-free crafting RPG that invites you into an occult library on the brink of ruin. For fifteen centuries, Hush House stood as a fortress of knowledge—until a devastating fire destroyed its precious collections and scattered the last Librarian. Now, as the newest custodian, it’s your task to rebuild the library’s walls, restore its hidden archives, and decide for yourself how history will remember Hush House and its mysteries.

Gameplay unfolds at your own pace, with a playtime ranging from 20–40 hours on a focused run (or 100 hours if you explore every secret). You’ll:
• Acquire and investigate strange, otherworldly tomes and curiosities, each with its own occult significance.• Craft inks, distilled memories, and esoteric tools to unlock deeper layers of knowledge.• Study the nine Wisdoms and master the nine Elements of the Soul, weaving these disciplines into your work.• Guide a steady stream of visitors—scholars, seekers, and the occasionally desperate—offering your expertise in exchange for rare rewards.• Explore Secret Histories and learn about the pantheon of Hours who hold sway over this world.• Restore the crumbling abbey-turned-library, room by room, to its former glory.• Shape your own story by choosing one of nine Legacies—Magnate, Archaeologist, Symurgist, Twiceborn, and more—each delivering a unique origin tale and long-term benefits.
There’s no combat here, only quiet diligence and the melancholic joy of unearthing forgotten knowledge. Customise your reading rooms, curate your collections, and let the mysteries of the occult stones guide your investigations. Every choice you make—from which passages to transcribe to which visitors to aid—ripples outward, affecting not only your reputation but the very fabric of history.
Like Weather Factory’s earlier hits (Fallen London, Sunless Sea, Cultist Simulator), BOOK OF HOURS balances rich storytelling with addictive systems. The writing brims with atmosphere: dusty tomes exude secrets, ancient ruins whisper of lost ages, and your library gradually becomes both sanctuary and shrine. The two-person core team is supported by visionary freelancers, and the project has even benefited from the European Union’s Creative Europe MEDIA programme—an ode to the power of independent creativity.
If you crave a game that rewards curiosity, patience, and a love for the uncanny, BOOK OF HOURS offers a rare blend of world-building, crafting, and narrative choice. Here, your solitude is powerful, your decisions lasting, and your legacy unwritten—until you pick up the pen.
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