MainFrames - Boot up for a byte-sized adventure in MainFrames, a clever and charming platformer that unfolds entirely within the windows and desktop of a PC monitor. In this imaginative digital world, you guide Floppy—a curious and adventurous program searching for its purpose—through a maze of diverse PC frames. Along the way, you'll encounter quirky and colorful characters, solve inventive puzzles, and rearrange program windows to create new pathways that help you advance in the game.
The journey is lighthearted yet engaging, with cheeky daemons subtly keeping the system in balance as hidden secrets gradually reveal more about Floppy's mission. Enhanced by a micro-chill soundtrack and distinctive visual styles, MainFrames offers a rewarding experience that cleverly blends humor, exploration, and platforming challenges into a truly unique digital adventure.
Floppy’s Dropping A New Patch NOW
Hey there Floppy fans! We’re back today with a new update which looks to take care of various bugs, glitches and quality of life issues. Join Floppy in the frame to check out what we’ve got for you today, including:Mouse Control Redesign 🐭 - we’ve overhauled the mouse controls for moving Frames - which are not independent of controller functions. This means Floppy gets more responsive controls, and you get more control over mouse sensitivity!Door Updates 🚪- Doors between rooms are now larger, giving you much more chance of you (and Floppy) getting through them in one piece. In addition, blue doors (at the entrance to rooms) can now be crossed instantly by jumping on them.Adélie Tweaks 🐧- We’ve decreased Adélie’s spawns, removing her from rooms where she is not useful. We’ve also increased the number of times she’ll appear in other rooms triggered by Floppy’s demise, so she’s even more helpful overall!Unity Optimization ⚠️- We’ve also taken the time to patch a potential security vulnerability related to unity, keeping Floppy safe inside and out.Visual Changes ✨- We’ve also made some changes to the visuals for mouse behaviour when players are using a controller. It’s a small change, but one we think is really nice.Design Tweaks 👷- We’ve also gone over various frames to deliver collision fixes and tweaks in level design.Menu UI Improvements 📝- Following player feedback we’ve made it clearer where you can find the Level Select function in the pause menu, which was a little hard to spot previously (Floppy says sorry).Plenty of Minor Fixes 🏗️- We’ve made lots of minor bug fixes a...
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