Pixel Piracy is a unique blend of pirate simulation and strategy, where you take charge of your very own pirate crew while designing and managing your ship. In this game, you'll recruit distinctive crew members—each with their own abilities—and assign them specific roles to keep your vessel running smoothly on dangerous, open seas.
The game’s retro pixel-art style gives it an old-school charm, while its intricate systems challenge you to constantly adapt. You’ll not only engage in ship-to-ship battles and explore mysterious islands in search of treasure, but you’ll also need to deal with unpredictable weather, enemy forces, and various other hazards as you sail the vast ocean.
Every decision you make, whether it’s upgrading your ship’s structure, optimizing your crew’s skills, or choosing your next course, plays a crucial role in your journey. Pixel Piracy encourages creative problem-solving and strategic planning, offering a dynamic world where the thrill of adventure meets the complexities of real management and combat.
PPO Development Update #1
Hey folks! The year is ending, and I wanted to do a last update and wish everyone a happy upcoming year. First, work on the new website has been completed, and it now features a landing page for marketing, an investor/crowdfunding portal, and a roadmap section where you can follow the game and check milestones that occurred. I took feedback that people left, took those into account, and created pretty robust transparent terms and framework for the portal, as well as how I plan to perform the Admin duties of PPO. https://pixelpiracy.net Next, there will be a PPO Stream #2 this Friday, which is pretty soon, so if you want to see the latest developments, join the live stream. I also got a new mic!. Here is the link: https://www.youtube.com/watch?v=WARZ2d6WNTw&ab_channel=Vitali For those who can't join but want to know what's up, the TDLR is the significant achievement for this dev cycle is: the UI Form System and Paperdoll system that allows 14 different equips, different weapon types, such as melee, knuckles, and 2H Weapons. "Do note ART is not final, and everything is WIP; in 2023+, the name of the game is that you must put a Steam store page for game projects as soon as possible if you want to have any chance of success and build community, MMO's are tech-heavy games so demonstration of working tech is more important than good art/concept art." Next, I plan to b...
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