Turbo Dismount® 2 is a darkly humorous, physics‑driven sandbox where Mr. Dismount teams up with a cast of crash‑test characters and vehicles. Building on the beloved mayhem of the original, this sequel delivers polished visuals, refined mechanics and of course, plenty of dramatic high‑velocity disassemblies.
Key features:
• Choose from multiple characters and ride a variety of vehicles
• Tackle diverse objectives—from time‑trial stunt runs to brain‑teasing physics puzzles or just leisurely exploring each stage
• Create and share your own levels with powerful Unity‑based editing tools and full Steam Workshop integration
• Personalize bobblehead avatars with live webcam capture and custom photos
• Experience AAA‑quality driving physics and optional manual first‑person control
• Enjoy a complete visual overhaul, including enhanced object detail, lighting and special effects
• Record, replay and relive every spectacular crash with an expanded replay system
• Admire a sleek, confidence‑dripping presentation that elevates every crash to an event
Whether you’re setting up jaw‑dropping stunts, puzzling out clever solutions, or simply watching the carnage unfold, the possibilities are virtually endless. Turbo Dismount® 2 can be downloaded now for your next fix of kinetic comedy and catastrophic fun.
Update #14 - Workshop Season!
Hello Dismounters!It's time to get serious with Steam Workshop. A HUGE tip of the hat to everyone who has created custom levels already, and now we want to highlight how it's done.The goal is for Turbo Dismount 2 to be a game where levels and gameplay can evolve infinitely. The tools for custom levels are not just about roads, traps, and NPC vehicles, they are essentially a visual programming tool that makes it possible to create anything from new game modes to new traps, new mechanisms, new scoring logic... we have barely scratched the surface of their potential.All levels in the game have been built with the same tools. Racing levels, Dismount levels, the glove power-up, catapults, drifting and so on are logic built with the same tools that are available for Workshop.We want to help you make the best levels possible. The primary place for any support is on the Workshop Discussions forum, but don't hesitate to ping us on Bluesky & X/Twitter as well. There is a learning curve, but examples and documentation are going to improve as we make our way through Early Access.This is also an update with a bunch of fixes and improvements to levels, graphics settings, and performance.LevelsNew level: Dismount Derby! (But you'll need to grab it from the Workshop!)Scoring logic tweaks on: Barrel Jump, Chef's Kiss, Constructive Feedback, Glove Plaza, Bruise Control, Underbash, Punch 'em High, Slam Dunk, Stair Chase, Out of Office, Murder Moon, Tropic Cruise, OwtobahnBig Air Compo scoring now based on jump distance! Leaderboards reset!Parkade Drift scoring now based on drifting! Leaderboa...
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