City Game Studio – is a deep management simulation that puts you in charge of your very own video game company right in the heart of a bustling city. Starting in January 1976 with just a tiny office, you quickly build your reputation by developing hit games and expanding your operations from a single studio to a network of creative teams. You’ll hire artists, developers, and testers; manage intricate schedules; and even tackle challenging marketing campaigns, all while navigating the complex world of game publishing and competition.
v1.22 on the Horizon: Interface Overhaul in Progress!
Hello everyone! We're getting closer to the release of v1.22, and this week I've had time to make good progress on the game's interface. There are still a few weeks to wait for the official release, which should happen by the end of March! This Week's Recap I've been wanting to rework the studios, or at least the studio selection list when you start a project, for quite some time. And this week I finally took the time to redo everything in a style that better suits what City Game Studio has become. I still have a few things to adjust, which I'll tell you about right after this. The studio list now shows all studios, including those that are empty or already occupied. Don't worry, there's a button to filter available studios. When a studio is available, the filter is active. This allows you to not show all studios, but only those you can use. While if there are no studios available, then the filter is deactivated, allowing you to see all the studios in your company. You have control over this filter, and you can choose to show all studios or not at any time. What's Next This filtering feature is good, but I'd like to add more possible actions. Namely, being able to free up a studio - making it available if it's currently working on a project. I think this way you'll be better able to manage your company. I believe this change can make City Game Studio's interface more user-friendly. There's still the bug concerning the number of units sold for online games, and I'll work on that before the release of v1...
Read more in Steam