Rogue's Tale is a single-player, turn-based dungeon crawler that drops you into Frostmourn Keep and the deep, dangerous caverns under the World's End Mountains. Your aim is to overthrow the current ruler of Frostmourn Keep and take the crown for yourself.
Features:
- Classless progression: build your rogue however you want rather than being locked into a fixed class.
- Harsh permanent death: deaths can feel sudden and unforgiving, and when they happen they stick-but mastering the game's systems helps you avoid them.
- Procedurally generated dungeons and encounters for high replayability.
- 27 talents to customize your playstyle.
- 60 spells to expand your options in combat and exploration.
- 80 heritages that can make each new character stronger than the last.
- 68 challenges to tackle once you're comfortable with the mechanics.
Rogue's Tale can be downloaded via the link below.
Version 2.29
Uhh, holy changelog?Here's the full list of changes:- Third Leg of the Imp is now a unique rare drop.- Added group leaders for all humanoid types.- Added a loot bag tripwire and a spawner tripwire.- Adventurer's Belt can now contain bags and expertise items.- Legendary items can no longer be named as other items.- Fixed a game breaking bug with mercenary equipment.- Added a new weapon effect called Chopping for axes.- Flails are now polearms instead of crushing.- Due to weapon changes all save files will be corrupted.- NPC AI was tweaked to make friends slightly smarter.- Ability effects were tweaked to take less space on screen.- Drakes, whelps and wurms received some additions and changes.- Casting spells without energy causes more damage now.- Plague bats are now daemons and they can be randomly found.- Spirit wolves are now ethereal creatures with no type.- Abyssal claw and dancing weapon are now typeless creatures.- Tweaked several other allegiances...- Ethereal monsters are no longer vulnerable to magic.- Hastened effect is also shown with effect icons now.- Fixed curio vendor's empty inventory at the start of game.- It's now possible to discard an item after identifying it.- Swimming and bridge crossing is now safer until level 10.- Searching while hidden no longer always reveal you.- A bunch of creatures no longer see through stealth.- Encounter escape timer is now counted in player turns.- Creatures that haven't dropped their loot can't be eaten.- Fixed a bug that caused movement animations to flicker.- Adjusted consumable item quality chances slightly.- Randomly g...
Read more in Steam