In the realm of Symphonia, music is the essence of life and energy. However, since the disappearance of the founders and their orchestra, the inhabitants have become divided, and the world is gradually falling into silence. Philemon, a mysterious musician, must find a way to gather a new orchestra to restore harmony.
Symphonia 1.1.1 Patch Notes
Symphonia 1.1.1 Patch Notes Hello everyone! First, the whole Sunny Peak team wishes you all a happy new year! This patch mainly covers level design and camera tweaks, alongside light bug fixes. Other patches will be coming in early 2025 to add more level design tweaks and fix more bugs; some of them take some time to find and fix. Level Design : S22: Moved up the collectible S23: Reduced the height of the central pillar S24: Removed a cushion on the top left and added a one-way platform S30: Light killzone colliders rework in the collectible area S37: Simplified the transition to the first vertical string S41: Moved the first checkpoint farther to the right S42: Removed spikes and a pillar in the second section B19: Adjusted the third pendulum timing to match with the rest of them B29: Moved the bottom right bell farther to the left B36: Inverted rotating block faces Camera: Tweaked camera movements to make them more fluid in those rooms : S7, S42, W31, B24 Bugs : Fixed a bug that can softlock the player if they die at the very end of the escape sequence in Brass Fixed a bug that can softlock the player inside the Wayfarer Tune menu when dying while having it open Fixed an animation bug that can lock Philemon when landing on a horizontal string with a double jump Fixed minor audio and animation issues Other tiny modifications Thanks again for your feedback and for playing the game. See you for the next patch! Musically yours, Sunny Peak 🌄
Read more in Steam