"There Is No Game: Wrong Dimension" is a Point & Click comedy adventure that takes you on an unexpected journey through various silly video game universes. The game challenges you to play along with the "Game" to find your way home, though success is not guaranteed.
Key features include:
- A Point & Click comedy adventure, so you can set aside your controller.
- Incredible 3D graphics that are completely flat and pixelated.
- Almost fully voiced, with some foreign accents.
- Riddles that require out-of-the-box thinking.
- A hint system for when you can't think outside the box.
- Shorter than an MMORPG, giving you time to play other games.
- Discover the Top 10 best walls, with the fourth one being particularly surprising.
- Motion sickness free, despite being a non-VR experience.
- Contains numerous bugs, intentionally.
- Many other surprises await.
If you haven't heard of "There Is No Game," winner of the 2015 Construct Jam, that's perfect! You might want to play something else like Battle of Duty instead of exploring this quirky, seemingly pointless game.
Meet The Team #1 – Pascal
With Meet The Team, Draw Me A Pixel introduces you to the people behind its games. We promise, no one bites. At least not yet! What is your job and can you describe your role within the team?I'm the author and director of the studio's projects. I'm in charge of defining the game's concept, writing the story and dialogues, as well as a large part of the game design. The rest of the time, I'm guiding the team in the direction I think is best for the project, like a film director. What was your background, before founding Draw Me A Pixel?As I didn't excel in my studies, I began my career in the video game industry as a (self-taught) composer of music for Infograme’sTime Gate: Knight's Chasein 1995. I then moved on to other studios in Lyon, where I learned game design over a period of ten years, with very tight budgets that required me to be creative and clever. I also worked on several game cinematics for Disney, Eden Games andSpace Hulklicenses.Then I wandered for a few years on my own, working on personal projects that led, thanks to a lot of luck, to the birth of Draw Me A Pixel. What are the best and worst aspects of your job?The best part of this job is realizing that an idea works! The worst is realizing that it doesn't work after all...On the positive side, there's also the fact that I have total creative freedom. And that's extremely liberating and exciting. I want to do something crazy? Then let's do it. Something in the game doesn't work? Then let's change it completely without having to go through tons of hierarchical validation.However, as we're a very small te...
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