Fated Kingdom v01.01.2025
Fated Kingdom is an old school digital board game sandbox for 2-4 players with shared physical space and no rules enforced by the computer. The Kingdom of Kinmarr is falling apart, and to survive in these dark times, players need to roll the dice, draw cards from the decks, and move along a game board.
Game Features:
- Old School Digital Boardgame
- CO-OP and Multiplayer for 2-4 People
- 5 Characters with Unique Abilities
- 200 Well Designed Cards
- Roguelike Game Board Generation
- Realistic Physics and Great Visuals
- Easy to Learn but Deep Combat System
- Shared Physical Space and No Forced Rules
- Powerful Editor for Game Modding
About the Game:
Fated Kingdom is a board game for 2-4 people, telling the story of the hard struggle of the inhabitants of the kingdom of Kinmarr against numerous threats, including invasions of monsters and undead hordes, and an ancient curse that slowly plunges the kingdom into despair.
Players take on the role of guild members, each with its own history and set of abilities. Despite the differences between guilds, they all aim to save the kingdom. They embark on long patrols of ruined and war-torn lands, hunting the enemies of the crown in exchange for gold and the favor of the ruling dynasty.
A key mechanic of the game is the level of Fate, which reflects the willingness of the inhabitants of Kinmarr to fight against numerous misfortunes. Fate increases after each player’s defeat in battle, and when it reaches a critical value, the kingdom disintegrates under the onslaught of circumstances.
The main goal for all players is to hunt hostile creatures. Starting with the weakest opponents, players earn combat trophies that can be exchanged for equipment, increasing the chance of success in future patrols and reducing Fate.
Players must constantly decide how to manage available resources—coins, skill cards, and items. Often, one player's choice can completely change the course of the entire game.
There are many ways to play Fated Kingdom. Players can agree to cooperate and help each other in difficult times, making the game longer but more enjoyable for fans of team play. However, the rules do not enforce this style of play. If success requires betrayal or a sneaky stab in the back, then why not do it?
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