FULL METAL SCHOOLGIRL Build 19440643

FULL METAL SCHOOLGIRL throws you into a neon-drenched corporate dystopia and hands you a very literal revenge fantasy: a fully armed cyborg schoolgirl rampaging up a 100‑storey skyscraper to take down the profiteering mega‑corp that runs society. It’s loud, fast, and unapologetically violent-combat mixes frantic gunplay with close‑quarters sword strikes, and the game leans hard into the guilty pleasure of tearing through sterile office spaces and corporate soldiers.
The setting is one of the game’s strengths. In 2089 the United Federation of Japan runs on overtime and a single giant company, Meternal Jobz, controls everything. Your enemies are the "Working Dead," cyborg corporate drones who swarm you in numbers rather than finesse; encounters often feel like breaking into an office and surviving a tidal wave of foes. Each floor of the tower changes every time you enter, and security traps keep the fights unpredictable, which encourages adaptability and keeps runs feeling fresh.
Customization and progression are well emphasized. You gather materials and loot from enemies and Item Boxes to upgrade your Machine Girl-there are over 100 basic elements for equipment and enhancement programs, plus pre‑deployment modifications so you can tailor loadouts before a run. A neat twist: the game frames part of its progression around a livestream mechanic, where viewer donations fund upgrades-adding a meta layer that echoes modern streaming culture and rewards repeated attempts.
Gameplay impressions: combat is brutal and kinetic, with satisfying combos between firearms and blades. The shifting levels and traps give it a semi‑roguelike feel that pushes replayability, while the gear system offers meaningful build variety. Pacing can be relentless, which is part of the appeal but may feel repetitive to players who prefer slower, tactical combat. The tone is intentionally over-the-top and darkly satirical about corporate exploitation-if you enjoy pulpy, cathartic revenge fantasies, that fits well; if you want a nuanced narrative, expect more attitude than depth.
Pros:
- High-energy, visceral combat that blends guns and swords
- Dynamic 100‑floor tower with changing layouts and environmental hazards
- Deep customization with many upgrade and loadout options
- Livestream/donation mechanic adds a clever meta progression element
- Strong, focused thematic identity (corporate dystopia and revenge)
Cons:
- Can feel repetitive over long sessions
- Combat prioritizes spectacle over nuanced tactics
- Story is more setup for the action than a deep, character-driven arc
Verdict: FULL METAL SCHOOLGIRL is a stylish, action-first title for players who want fast, customizable combat wrapped in a ruthless corporate dystopia. It’s best enjoyed in short, explosive runs where upgrades and shifting floors keep you chasing one more climb to the top. If that description appeals, this game delivers a satisfying, chaotic romp.
Note: there is a special Akemi costume (Saki’s Battle Suit from OneeChanbara ORIGIN) offered as a limited bonus for early purchasers.
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