Bloodthief is a breakneck melee dungeon-runner where momentum is your weapon. Sprint, wall-run and slash your way through hazardous crypts and ruined keeps, using speed and agility to outpace traps and foes while uncovering the darkness below.
You play as a vampire: draining the blood of undead enemies fuels your skills and launches you into blistering bursts of speed. Combat and movement are tightly linked - chaining attacks and parkour maneuvers is how you survive and dominate.
Explore winding levels full of hidden loot, magical upgrades, shortcuts and secret routes that reward creativity and precision. The game is demanding but fair: learn its systems, refine your routes, and you’ll be transformed from a fragile intruder into an unstoppable predator.
Patch 1.2.1 - Some bug fixes and improvements to Custom Maps!
Improved controller support: Now triggers can be remapped Made it so long User Map names don't break the level select Added the ability to add Map tags from the map settings pause screen (See the Bloodthief Workshop for featured tags, including the one for the ongoing map jam, Speed Jam: Gherisa Swamplands) Fixed custom checkpoint spawn positions in custom maps Fixed global leaderboards in custom maps Added new map setting: "Continue Music on Restarts" which makes it so if you hit "Restart Map" the music just keeps going as opposed to restarting. Useful when you're grinding top times and don't want to hear the same 2 second beginning of a song over and over Fixed bad geometry in Oex Labor Bell Now the creator name is displayed in the Workshop Maps select menu Fixed bug where a lava that is entirely clip brush caused a crash Made it so in Custom Maps you can use light_color or key_color in byte mode (RGB 0-255) or float mode (RGB 0-1) Added the ability to delete your own custom maps from the level select Fixed weapon switching bug that caused a crash Added the ability for mappers to set which areas are "navigable" which will make navigation in custom maps more optimized.
Read more in Steam