Bloodthief is a breakneck melee dungeon-runner where momentum is your weapon. Sprint, wall-run and slash your way through hazardous crypts and ruined keeps, using speed and agility to outpace traps and foes while uncovering the darkness below.
You play as a vampire: draining the blood of undead enemies fuels your skills and launches you into blistering bursts of speed. Combat and movement are tightly linked - chaining attacks and parkour maneuvers is how you survive and dominate.
Explore winding levels full of hidden loot, magical upgrades, shortcuts and secret routes that reward creativity and precision. The game is demanding but fair: learn its systems, refine your routes, and you’ll be transformed from a fragile intruder into an unstoppable predator.
Patch 1.2.2 - Save Slots, "Full Game Run" timer, and more!
Hey folks!Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:New StuffSome new features that should make Full Game runs, New Game runs, and just replaying in general easier and more funSave slots: Now you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu. "Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings. Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settingsFinal boss got some major tweaks to help the arena react and move along faster if you're speedrunning itUpdate LBs with new badges from competitionsBug FixesFixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)Prevent double collection of the same keyFix some Japanese translation errorsCustom Maps bug: Fix bug with vt_trigger_area `trigger_dependency_count` parameter5db reduction of stone sword soundFixed 1-6 end level area being too lowMade lava more robustNow it will continue to hurt you as you stand in it which should fix issues where you could find yourself able to stand inside lavathe game will attempt to "depenetrate" you from the lava to prevent clipping through the...
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