You step into the shoes of an apprentice in the Solver’s Guild, a crucial role in a world beset by rising puzzle storms that make life difficult for everyone. To earn your certification, you must complete your final exam: infiltrate the nearby castle and rescue the princess.
Supraworld is a first-person, puzzle-focused Metroidvania where the map opens up as you gain new abilities and upgrades. Levels hide countless secret areas, and the environment itself is a tool for movement and discovery-there are no invisible barriers, just geometry you can use to traverse and explore.
Nothing in the world is mere ornamentation; objects and architecture all serve clear purposes that tie into puzzles and navigation. A new mechanic introduces detective cases: you investigate a series of five murders, gather clues, and make your own judgment about who to arrest.
Gameplay centers on exploration, puzzle solving and investigative work. Combat exists but is limited and often functions like a puzzle in its own right. The game favors players who enjoy challenging, non-hand-holding experiences and are looking for something more inventive than typical adventure fare.
Update 4 - Act 2.1 Blue Path
As I promised, early october! Have fun!Update 0.2.9016- Added Act 2.1 (the blue lamp path) with roughly 25 new puzzles (about +3 hours of playtime). Start the new content by going to the entry of Floor town - a little cutscene should play to guide you. - Improved GPU and CPU performance - Combat is harder now; it was waaay too easy. - You can now pick your favourite currency in the options (and no, we're not adding more than those) - Added option to adjust strength of screen-shakes - Added option to adjust speech bubble duration - New runner challenge added near snail area - Added more crowd in Act 1 areas outside of town - they get removed after act1 is over. - Removed and added secrets in act 1 regions - Overhauled Abilities screen - Now officially offering DX11 as a backwards compatibility start option. DX11 mode now also has better (less bright) lighting - 23 new achievements - Depth of Field reduced - Tons of little fixes and improvements everywhereWe get lots of questions regarding translations.We plan to translate the game when it's all done and finished; so not during beta anytime soon. Ingame texts are changing all the time right now. It would not be worth it at the moment.You might have noticed, there are a lot of optional knowledge gates in Supraworld and lots of ways to beat every quest.Supraworld generally is designed in a way that you gain so much knowledge in your entire playthrough, that you will play it very differently in your second run by seeing way more possibilities right from the start. It is intended that you play it twice in fact, so that we will ad...
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