Gold and Graves v14.09.2025

Gold and Graves combines tactical battlefield control with deckbuilding and roguelike-style progression. Instead of only defeating foes, you can use gold to bribe weakened enemies and recruit them to your side. Between positioning mercenaries, issuing orders in combat, and managing cards, relics and gold, the game emphasizes careful planning and risk-versus-reward choices: stay longer in the dungeon to gain more, but face ever-stronger monsters and rising danger.

Gameplay highlights
- Bribe your enemies: Wear down enemy health to break their fighting spirit, then offer gold to turn them into allies.
- Tactical positioning: Place your mercenaries on the battlefield - their placement and your strategy can decide victory or defeat.
- Direct command: Order mercenaries where to move and whom to attack to coordinate powerful assaults.
- Synergy of cards, relics and mercenaries: Build combinations that strengthen your deck and team; manage gold to earn interest and fuel your growth.
- Escape mechanic: You don’t have to slay the dungeon - choose when to escape, keeping recruited mercenaries, cards and relics for future runs (but anything left inside is lost).
- Rising danger: The longer you linger, the higher the dungeon’s danger level and the tougher the monsters - choose your path and timing carefully.
Why play it
Gold and Graves rewards tactical thinking and long-term planning. The bribery mechanic adds an unusual layer to recruitment and combat, and the escape/keep system creates meaningful decisions about risk and reward. If you enjoy strategic positioning, building synergies, and managing limited resources under pressure, this game offers an interesting twist on deckbuilding and dungeon-running.
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