Step into the forsaken workshop of Murray’s Costume Manor and uncover the secrets left behind by the enigmatic inventor Edwin Murray. In Five Nights at Freddy’s: Secret of the Mimic, you infiltrate a sprawling, shadow-filled estate where every hallway whispers of hidden dangers. Your goal is to recover Fazbear Entertainment’s top-secret prototype, but a single misstep might unleash the Mimic-a groundbreaking endoskeleton that can don any suit and mirror your deepest fears.
Armed with only a handful of improvised tools, a fragmented corporate dossier, and your own nerves of steel, you’ll navigate abandoned dressing rooms, cluttered workbenches, and Murray’s cryptic journals. As you piece together clues about the Mimic’s origins, you’ll feel its presence stalking you through every flicker of light and distant creak of floorboards. Stay silent, stay sharp, and don’t let the creature-and whatever else lurks in the manor-catch you off guard.
Brace yourself for a chilling journey through madness and invention. Five Nights at Freddy’s: Secret of the Mimic challenges you to outwit a relentless shape-shifting adversary, survive the night, and bring the stolen technology to light. Available June 13, 2025.
Disclaimer: Fazbear Entertainment bears no responsibility for what you awaken in the dark.
FNAF:SOTM - PATCH #1 (1.004) NOW LIVE!
Highlights & ChangesFNAF:SOTM has officially released in Asian regions!Additional languages (Chinese-Simplified, Chinese-Traditional, Japanese, and Korean) are now available!Additional FPS options (120, 144, 165, 240, and Unlimited) are now available!Conduit Puzzles are now de-coupled from FPSAdded “Time Worked” to Profile Select Menu, tracking player’s time played on that specific profileAdded tutorial cards for Data Diver port’s first interaction for either mailbox outside or the Data Diver door in Welcome ShowAdded various autosave checkpoints after lowering the Springlock Head in Workshops, in Admin Wing’s kitchen, returning back to Warehouse and Workshops later, returning back to Manager’s Lobby, and Retail Showroom when reading the mailAdded ability to skip/end credits and intro sequence earlyAddressed various texture issues from licensed asset packsAdded security camera assets wherever the monitors showedGlobally changed the icon above the Data Diver port on the Inventory Station to the first Permissions icon for gameplay clarityAdded a “Minimum Score” sign to Dead Eye Roxy’s Shooting GalleryUpdated credits for all endingsUpdated and added various text, images, and SFX in MOON.EXEIncreased the score to win for all Shooting GalleriesImplemented refined animation and SFX for placing missing conduit puzzle pieces into their slotsAdjusted conveyance for empty mailboxesHaptics are defaulted to being onBug FixesGeneralPotentially fixed an issue where the autosave icon can stay on screen indefinitely, blocking future autosaves from triggeringFixed a blocking issue where an ...
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