Step into the shoes of Nate, a down-on-his-luck dreamer who’s always struggled to get moving-until he discovers a hidden talent: putting one foot in front of the other. In Baby Steps, every stride is yours to control thanks to fully simulated, physics-driven walking. Feel the satisfaction (and occasional stumble) as you manually place Nate’s feet and watch him forge ahead through a mist-blanketed wilderness.
Embark on a slow-paced expedition up an enormous mountain, pausing whenever you like to admire the scenery or make a fresh set of footprints. Along the way you’ll encounter curious wildlife, ponder the meaning of life, and-if things get too stressful-experience a delightfully absurd clothing mechanic: a dynamic onesie system that reacts in real time to Nate’s exploits.
A richly layered soundtrack of 420 unique beats and vibes adapts to your pace, creating an ever-changing musical backdrop that brings the world to life. And if you’re in the mood for a little flair, try on a variety of non-collectible hats-purely for style, no completionists required.
Baby Steps is, at its heart, a literal walking simulator that turns the simplest action into an adventure. Lace up your metaphorical boots, take a deep breath, and let every tiny move become part of Nate’s journey. You can download Baby Steps today and discover just how far a single step can take you.
Patch 5!
Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug! Spruce saplings in the forest bent a different amount in their bark and leaves when touched. Fix potentially being able to get under the stairs of the tower. Fix being able to fall through the floor of the big spiral stair inside the fortress. Bathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution) Fix it not being morning when “going for a walk” after the ending of the game The handle on the bucket hat should move a bit more naturally Closed small hole on left of minecart tunnel to salt mines. Closed a couple gaps at the top of the tower that a player was able to fall through and get trapped. Added safety under the box hell to prevent players getting stuck Fixed the non-Latin localization of the player time/steps stats shown in the credits Changed the simplified Chinese translation of ‘firetower’ from 火焰塔 to 瞭望塔 Fixed issue where changing save slots while holding a clock or pedometer especially in left hand could cause animation anomalies. Made it harder to get softlocked in the fortress while being far away from the lantern. In the quarry, right before the area where you swim under an arch, we removed two wooden beams to make it harder for players to get stuck on the structure holding up the rail. Fixed wrong collider on wooden scaffold stairs nearby the “ball pit” sculpture. One player found a way to exit the fortress but still be in the dark ‘indoor’ weather, this is fixed. Added a little world-penetra...
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