In the game DROSS, you find yourself stranded on a desolate planet, surrounded by a hostile wasteland plagued by fierce winds and storms. Nearby, you spot a solitary outpost and, with dwindling oxygen, you manage to reach its entrance. Inside, a ramp leads down into an underground facility, offering a glimmer of hope for escape. However, you're not alone; the Dross are present, posing a constant threat.
Steam Scream Fest and Demo Update 0.8.1
Hello everyone, this is Salt, the solo developer of DROSS. It’s been a while, but I am very pleased to finally announce the new update to the demo. Version 0.8.1! This update comes right as Steam’s Halloween Steam Scream 3D festival is going on. Completely unrelated I assure you. Version 0.8.1 seems like a small change from 0.8.0. And it kinda is! But not really. There’s has been so many changes to the game, I will have to read my own list of changes. New weapons: I have re implemented the plasma Rifle, as well as the automatic Shotgun. Both are higher level and a bit harder to collect. They are found in the shop (for a price). And later level armories. Enemy armor: Some types of enemies will spawn with addition face armor. This increases the spawn cost of the bug. And slows them down a bit. This occurs more frequently as the game levels, as well as the players levels increases. It also has something to do with the player landing many consecutive headshots. Nest infestation: Enemies wander around between nests. Now, there is clear infestation between the nests in the level. This is from the player’s view, as well as visible on map. You are more likely to encounter enemies in these areas, so be aware. As the infestation increases, so does the art to show it. As well as the strength of the red on the map. Enemy Director: The enemy director has been expanded to keep tabs on how well the player is doing, as well as the bugs. It keep tally of shots fired, hit, and where. How much damage the player takes vs enemies. It’s not prefect, no. But hopefully will improve the pacing of c...
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