Shroom And Gloom plunges you into a twisted, first-person roguelike deckbuilder where monstrous mushrooms and mega-combos reign supreme. You’ll explore hand-drawn dungeons teeming with fungal foes, build two interlocking decks, and watch your cards transform into nightmarish super-attacks. With its unique blend of frantic combat, deep progression and surreal art, Shroom And Gloom delivers a fresh spin on the genre—now available to download.
Key Features
• Double-Deckbuilding: Craft both a Combat Deck for fierce battles and an Explore Deck to navigate caverns, upgrade cards and unlock new weapons or abilities.
• Eye-Popping Art and Animation: Hand-drawn characters collide with rich 3D environments, creating a hallucinatory world of mushrooms and madness.
• Infinite Growth & Monstrous Combos: Upgrade even your weakest starter cards into over-powered assaults. Modify rare finds into game-breaking super-weapons.
• Eat, Don’t Block: Season, skewer or roast enemies to restore health—then toss them into a bubbling pot to cook up game-changing soups.
• Deep Meta-Progression: Hundreds of cards, dozens of unique enemies and a dense network of caves and tunnels keep each run fresh and challenging.
Shroom And Gloom is still in early development, and the team is grateful for every adventurer who joins the quest. High fives to our first wave of players! Download Shroom And Gloom now and dive headfirst into the fungal depths—your next mega-combo awaits.
2 months of demo updates lead to this! Shroom and Gloom 0.4.71 is here!
Yo Shroomers!
Ben from Team Lazerbeam here, checking in with the July Dev Log for our first person, roguelike double-deckbuilder, Shroom and Gloom!
It’s been a wild 2 months for Team Lazerbeam since we dropped our demo on Steam.
We were blown away by the overwhelming response to the demo - we were so stoked to see so many people trying out this early demo for Shroom and Gloom! Between Steam reviews, community discussions, lets plays, streams and posts on our Discord, we received mountains of feedback on the demo. Aside from giving us heaps of encouragement, this feedback highlighted many aspects of the demo that could be better. Over these past 2 months we’ve relentlessly been improving on the demo, and rolling out regular updates.
Today we're very happy to announce the launch of Shroom and Gloom 0.4.71, our latest demo update, and likely the last one we’ll sharing for the next while.
0.4.71 is the last in a string of updates that have dropped since we put out our June Dev log. Curious about what’s changed? We’re share a list of highlights at the end of this dev log, but the TL:DR is that we’ve focused on improving three things. First, we’ve aimed to significantly improve the user experience of our core cardplay, particularly how players are able to navigate huge hands of cards (an essential in a game with no cap on how many cards you can hold). Second, we’ve poured tones of energy into improving our final boss fight, the nightmarish Gloom Worm. Lastly, we’ve done a deep dive on giving the games visuals an additional layer of love, particularly on the look of our leve...
Read more in Steam