Invasion Machine Build 21328644

Invasion Machine is a unique blend of sandbox management and real-time strategy (RTS) that places you in command of troops in an occupied province. Your mission is to restore peace and order by eliminating enemies, assisting the civilian population, and preserving resources and the lives of your soldiers.
Setting: The game is set in a politically charged environment where the recent occupation has led to a power vacuum, giving rise to new threats like drug lords and guerrillas. As the Commander of the Peace Force, your task is to stabilize the region and prepare it for a legitimate government.
Mission: Winning the hearts and minds of the local population is crucial. You must push out criminal elements, neutralize opposition, and provide humanitarian aid to gain the trust of the locals who initially view you as invaders.
Real Mission: Beyond the battlefield, your real job is to manage the war's perception back home. This involves minimizing casualties, preserving equipment, and controlling the narrative to ensure the war appears successful to the public.
Campaign: The game is divided into eight chapters, starting right after the main battle of the war. You begin with limited resources and must prove your worth to gain better equipment. The campaign concludes when you secure the province and hold elections for a new government.
Gameplay Features:
- Engage in combat and eliminate enemies.
- Upgrade to better equipment over time.
- Arrest opponents and disrupt the drug trade.
- Lead convoys and evacuate the wounded.
- Hire translators and retrieve damaged vehicles.
- Complete side tasks to satisfy superiors.
- Conduct patrols and provide security.
- Control media perception and gather intelligence.
- Maintain relations with locals.
Challenges: Your enemy will attempt to gather intelligence, ambush your forces, and undermine your efforts. They will also try to sway the local population against you.
Unique Aspects:
- Preservation of your units is crucial, requiring tactical evacuations and strategic planning.
- Your troops have realistic reactions to combat situations.
- The enemy lacks satellite overview, relying on reconnaissance to locate your forces.
- Local cooperation depends on your ability to maintain a strong presence in the province.
Invasion Machine offers a complex and immersive experience, challenging players to balance military strategy with political and humanitarian considerations in a fictional conflict inspired by real-world events.
[spoiler=Steam Update Info 28.12.2025] Small Hotfix Update Small Fixes and a QoL update The community has reported a bug related to the last update - in some cases it was possible for a single troop to soak up all ammo from a stockpile for themselves, exceeding their allowed max carried ammo count. This has now been fixed. Also, there's been consistent issues with troops getting stuck on the edges of the main road. That was caused by the road's collider mesh being too chunky at the edges. I've now replaced the whole collider with a smoother, simpler mesh, and the issue should now be finally fixed for good. As far as I know, this only happened around the main road, but please keep letting me know if there's another spot where it might occur. Changelog version 0.15 hotfix #1: * FIXED: there was a bug in the game, where a unit could stock up on more ammo than theoretically allowed, causing a single unit to soak up all available ammo from stockpiles, sometimes. This is now fixed. * FIXED: the sharp edges among the main road on the map are gone, replaced with a better collider mesh. This will prevent your units from getting stuck on the collider while trying to cross the road. This also serves as an optimization, as the new collider is much simpler. * NEW: the Unit Dispatch window will now remember the list of last assigned passengers for each vehicle you send out to the game map. This lets you more quickly send out cars with same crews, back and forth. Seems useful for quick patrols or using the same driver for the wrecker or other supporting vehicles each time. I have also updated the Unit Dispatch Window - it will now always remember... [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1819386365111400]Read more in Steam[/leech][/spoiler]
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