Galactic Civilizations IV is a next-generation space strategy game where you forge your own interstellar empire in an ever-changing galaxy. In this expansive 4X experience, you'll explore new star systems, establish colonies, and manage resources to strengthen your growing civilization. Every decision—from diplomatic negotiations and technological research to military strategies and economic policies—directly influences your empire's future.
The game offers deep customization options, allowing you to design unique ships, choose distinct cultural traits, and develop strategic policies tailored to your play style. You'll face off against advanced, adaptive AI opponents who each pursue their own ambitions, making every encounter a test of your tactical ingenuity.
With its modern graphics, engaging narrative, and refined mechanics, Galactic Civilizations IV challenges you to balance ambition with caution. Whether you choose the path of peaceful expansion, technological supremacy, or aggressive conquest, the fate of your civilization is in your hands. Prepare to immerse yourself in a universe of complex decisions and far-reaching consequences as you shape the destiny of the stars.
Dev Journal #107: Culture & Influence
In Galactic Civilizations IV, Influence is a measure of your Empire’s overall cultural and logistical reach, and affects many other gameplay elements. Today I’m going to explain how to generate Culture, how that then spreads your Influence across the map, and why all this is important in your race to win the game.First let’s take a look at the bare basics of how Influence is generated.Each planet has a baseline statistic called Cultural Significance, representing it’s potential for the generation of Culture. You can see it just under the Planet’s Name, at the very right end of the the Planetary Inputs section, next to Food. Here at Sharma I, you can see it has 1 Cultural Significance.When colonised as a Core World this Cultural Significance value becomes the Planetary Input value called Cultural Input.Cultural Input is the combination of a baseline Core World’s Cultural Significance with that of any attached feeder Colonies.As with all Planetary Inputs, Cultural Input is then further modified by any Cultural Districts and Improvements you build on the Core World, by your Governor’s Social Skills statistic, by the Social Skills of any Citizens and Entertainers located on-world, by Culture Starbases, the effects of Civilization Policies, Abilities and Traits, ongoing Events and more.Some of these provide a multiplicative modifier, as we see with the Cultural Districts built here.Others add Influence points directly, like the +5 Influence gained from the Ideological Trait Tolerance here, which also grants a one time bonus to all newly settled Core Worlds too.Cultural Input is ...
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