Rift of the NecroDancer returns Cadence and friends in an all-new rhythm adventure. Pulled into a mysterious realm, you’ll face off against hordes of musical monsters bursting through the Rift. Each creature moves to its own beat—bats dodge across lanes, tougher beasts require several strikes—so you’ll need sharp timing and pattern recognition to keep the groove going.
Featuring over thirty original tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster and Nick Nausbaum, Rift of the NecroDancer offers four challenge levels—Easy, Medium, Hard and Impossible—so you can ramp up the intensity at your own pace. Compete for top spots on global leaderboards or unleash your creativity in Custom Music mode, where the same pro tools the developers use let you build and share your own beat maps.
Once you’ve mastered the handcrafted stages, dive into Remix Mode for endless fresh layouts and daily challenges that use the same random seed as every other player. Face five epic rhythm-based boss battles and enjoy five quirky minigames—everything from boppin’ yoga classes to part-time job hijinks. Rift of the NecroDancer can be downloaded now—so grab your controller, find the beat and let the rhythm guide you!
Friday Night Funkin' and UNBEATABLE Enter the Rift!
Mic check! 1-2. I know it’s Wednesday, but it’s time to get funky with the OFFICIAL Friday Night Funkin’ Music Pack featuring SIX new Rhythm Rifts by Kawai Sprite:Dad Battle (FREE to download!)BlammedStressDarnellUghSenpaiAnd let’s not forget, we also dropped a FREE UNBEATABLE track in Rift to celebrate UNBEATABLE’s launch yesterday. UNBEATABLE is also adding a couple of free Rift tracks into their game too. We’re SO psyched to be a part of their launch! These are the last two drops of 2025! What a year! We hope you’re enjoyed all the collabs we’ve been dropping. We’re looking forward to another exciting year in 2026~Patch 1.11.1 Notes🔁 ChangesImproved latency on a track by track basisOffsets were tweaked for some tracks that were deemed particularly 'drifty' - the changes should help songs feel more accurateBalanced the volume on some tracks⚒️ FixesFixed issues with overlapping or misplaced enemies on a few older tracks. This was done very carefully to preserve scoring potentialTwombtorial Impossible had a misplaced slime (beat 164)Spookhouse Pop Impossible had overlapping monsters (beat 325)Amalgamaniac Easy had misplaced enemies (beat 250-280)Eldritch House Impossible had misplaced enemies (beat 23, beat 54, beat 165)Fixed incorrect subdivisions on the following tracksCount Funkula ImpossibleEldritch House ImpossibleFix missing visual cues on Hard difficulty for the Lunch Rush minigameFixed localization issues in profiles
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