Bonfire Peaks is a unique puzzle adventure that revolves around the theme of closure. Designed by Corey Martin and brought to life by Draknek—also known for titles like A Monster’s Expedition and Cosmic Express—the game offers a series of cleverly crafted puzzles in a striking, voxel-based world.
The experience is lean and finely tuned, with every challenge serving a purpose. There’s no unnecessary fluff; instead, each puzzle is designed to test your skills and keep you engaged with fresh mechanics and rewarding gameplay moments until the very end.
Created with the collaborative efforts of Corey Martin, co-designer Alan Hazelden, and an artistic team led by Mari Khaleghi and Zach Soares, Bonfire Peaks promises a memorable journey where moving forward and upward is both a challenge and a path to finding resolution.
Patch 1.28.a
Patch 1.28.a hey sorry about the campfire on the tree yesterday...uhh...wont happen again! Scouts! We have yet another little update for you. This one adds the much requested Color Blindness Mode as well as some bugfixes and balance. Meanwhile we're hard at work on the next biome >:) Stay tuned! NOTE: We are still working on fixing the rare issue where the lava rising gets desynced. We have added better logging to detect this. Logs can be found at C:\\Users\\YOURNAME\\AppData\\LocalLow\\LandCrab\\PEAK. After a session with this issue, please close the game and send us your log files to
[email protected] or in our bug reports discord! Patch Notes FEATURESColor Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.BALANCEReduced the maximum time before the first tornado can spawn.Slightly increased the minimum time before a tornado can spawn again.Slightly reduced the commonness of the "Tornado Hell" biome variant,It is now wayyy less likely that the maze is blocked after entering the TOMB. Nest Eggs now weigh more to match the weight of the Egg inside.MAJOR FIXESFixed an issue where players would be unable to obtain the Endurance Badge!Fixed an issue where The Scoutmaster couldn't climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.Fixed a potential issue where playing a vanilla game after previously having visual mods insta...
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