Ravenfield v13.06.2026

Ravenfield - это. A chaotic, goofy singleplayer shooter where you and your Blue buddies try to take down those pesky Reds using helicopters, tanks, guns - and glorious active ragdoll physics. 😄🚁💥 Fight on sprawling battlefields as infantry or hop into ground vehicles, aircraft, or watercraft; the game is built to be easy to pick up and play, but still rewarding for every kind of player, from the "spawn-and-sprint" rookie to the stubbornly strategic veteran. ★🪖
Key bits you'll love: ➤ Easy-to-pick-up, singleplayer mayhem - because teamwork is better when it's simulated by obedient bots. ✓ ➤ Active ragdoll physics that add a tactical edge... and a generous sprinkle of silly, slapstick carnage (watch troops fly like confetti). ✦ ➤ The number of combatants is only limited by what your computer can handle - crank it up and watch the battlefield become a glorious CPU-meltdown ballet. 🧨🖥️ ➤ Damaged soldiers leave team-colored blood splats, which is surprisingly useful for telling where the party happened. 🎯
Development roadmap (aka "more toys incoming"): Ravenfield is in early access with major updates roughly every 4-6 weeks, plus a beta branch for those who like their updates slightly more adventurous (read: buggy). Upcoming goals include custom map support, Steam Workshop integration, AI commanding, custom weapon and vehicle support, and a Conquest mode - so expect community chaos, planned features, and many ways to make the Reds suffer creatively. 🔧🎮
In short: if you enjoy growing armies of loyal bots, flying things into other things, and watching physics do stand-up comedy, Ravenfield is your playground. Prepare for explosions, strategy, and the occasional flung soldier doing a perfect somersault into defeat. 😆💣 → Play nice (or don't - it's singleplayer).
[spoiler=Steam Update Info 12.06.2026] New Island Preview - EA37 Hey everyone!For the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new style with a new-and-improved take on Island in EA37!Fun Fact :D : This post is written by Aina, game dev student and the artist behind this redesign of Island, soon to be a fulltime member of the Ravenfield team! You can see me hard at work directing grunts in the update art :DTogether with the team, I have recreated the artstyle from the ground up (no pun intended ;D) with new terrain materials, reworked game assets and redefined layouts with new paths and areas. My goal has been to create a more intentional environment with a more defined and cohesive feel. I think that this new style also enhances the gameplay experience by providing a clear path to objectives.The Island map has been my main focus for the last few months and we have decided to release a preview in time for my graduation. While we’re still at work refining this version of Island, we wanted to share an early version in today’s update.We hope you are as excited as we are and that you’ll enjoy this fresh new look for Island!/Aina and the Ravenfield team [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1835236783563283]Read more in Steam[/leech][/spoiler]
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