Istrolid - In Istrolid you design your own unique spaceships from a vast assortment of parts that cater to your preferred strategy and play style. With no fixed units or factions, you have the creative freedom to build a fleet where every ship sports its own balanced strengths and weaknesses, ranging from basic fighters and bombers to hulking battleships and nimble destroyers.
Challenge your strategies and let your creativity soar as you perfect your spaceship designs before taking them to the intensity of battle. Engage in high-stakes fights for territorial control where the effective management of energy, range, firing arcs, turn rates, and firepower is key to victory.
Conquer an entire galaxy in the single player campaign by collecting the parts you need to construct bigger and more formidable ships. Use these creations to defeat increasingly tougher and more complex adversaries. Additionally, test the strength of your innovative designs in multiplayer combat, whether fighting solo or allying with others. You can face off against custom AIs with their own fleet lineups or even design your own AI companion to join you in the fray.
Are you ready?
Istrolid Update 1.0.1 - Community Balance Council #2
We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta. PD-able Adjustments by Owlfeathers These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed ‘Premium’ ships have few clear counters, but it should be within tolerances. Missile Reload Time 2.06 → 1.93 (6.5% faster Rof) Projectile Speed 352 m/s → 304 m/s Energy use 2860e → 2650e Mass 30t → 20t Torpedo Range 1100m → 1250m Energy use 1250e → 1100e Health 10 → 15 Artillery Range 1600m → 1700m Phase Nerf Inspired by blaze/nulitor There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization. Phase Bomb Damage 160 → 150 Reload Time 3.75 → 3.56 (5% faster RoF) Weight 20T → 22T Energy use 3600e→ 3500e Jump Buff by Owlfeathers Jump changes seem to have been mostly in the right direction, but it seems a hair weak. The official proposal by Owl was requesting a sharper decrease to min distance, but because of the jump-delay currently present, min distance is only being reduced to 150 for now. This is a much larger buff than it seems at first, roughly improving the part by 50% for ships that just wanted a jump-turn. Jump Drive Jum...
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