ATLYSS - Enter ATLYSS, a strange world teeming with creatures and critters. With the outside realm and deep dungeons ahead, countless locations await your exploration and discovery.
Start your journey as a witty novice, destined to choose one of three primary classes:
• Fighter – The melee warrior class that issues devastating damage and draws enemy threat.
• Mystic – A caster who harnesses arcane magic to overcome challenges.
• Bandit – The acrobatic mercenary, an expert in ranged weapons and swift melee combat.
Whether you prefer to play alone or join friends, ATLYSS has you covered. The game is centered around net-play, yet it also offers a fully-featured offline experience without sacrificing any content.
Express your personal style with in-depth character customization. Choose from five races and adjust colors along with head and body sliders to create a unique hero.
All character progression data is stored locally, ensuring that your progress is easily accessible. Start in single-player mode and later join a net-play session from the exact point where you left off, or switch between modes seamlessly.
Band together with friends and embark on thrilling quests. Battle fearsome creatures, uncover new locations, and strive to protect the last remaining safe haven in a world on the brink of chaos.
ATLYSS 102025.a5 Released
ATLYSS Version 102025.a5 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast, and will be interrupted on movement.Added a friendly npc at the Chapel of The Elders that explains reviving others.Updated quest reward inventory quantity check, preventing the player from completing the quest if they have a full inventory under other circumstances.Fixed the item iteration queue when abandoning a quest, which had a bug of removing quest items from a quest the player still has in their log.Fixed not being able to pick up dropped currency that was not auto-tagged / picked up by anyone.Fixed Kubold's mouth mesh clipping on the lowest muzzle size.Sapphite ore now provides copper clusters in its loot table.Lowered all damage output potency % for pvp for both damage types (Physical, Magical) to 68%, which should increase survivability for pvp battles. Healing skills may be affected in a later update.Player projectiles that are not melee / close range hit boxes will no longer stagger the parent player (knocking them back) if they are parried in pvp.Skill BalanceRemoved the 1 ...
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