BlazBlue Entropy Effect is a spin-off from the main BlazBlue series, presenting an entirely new storyline and setting that diverges from the established lore. Set in a future where the world is overwhelmed by chaos, people enter a virtual realm called ACE seeking hope and answers to avert further catastrophe. In this turbulent landscape, if you alone discover the hidden truth, your choices will play a decisive role in shaping the fate of humanity.
The game stands out with its striking character designs and fluid, dramatic animations that enhance the intensity of every combat encounter. Its responsive controls and versatile combo system allow you to craft unique fighting styles by mixing and matching a vast array of moves and elemental effects. With ten distinct characters to choose from—each offering a unique combat style and personality—the gameplay possibilities are virtually endless.
Additionally, BlazBlue Entropy Effect includes special crossover content with ICEY, adding extra layers of variety to explore. Note that the game contains flashing visuals which might pose a risk for players with photosensitive epilepsy.
Patch Notes for May. 20
Elite Enemies AdjustmentsAdjusted the mechanics of \'s Astral Heat move: removed the invincibility during the moment of attack.Fixed an issue where screen effects would abnormally remain after \'s moves were interrupted.Optimized the target-acquisition logic for certain special moves used by \ and \, allowing these moves to respond more reliably to invisible targets.Character Optimizations & FixesTaokakaIncreased the frequency at which Taokaka reflects projectiles.Fixed an issue where certain flying projectiles could not be reflected properly.Fixed an issue where certain projectiles that should not be reflectable could be reflected incorrectly.Jin KisaragiFixed an issue where releasing the directional key and inputting the \ combo input after a sheathed dash would incorrectly trigger a Dash Attack.Fixed an issue where quickly connecting \ into the \ combo input would incorrectly trigger \].Fixed an issue where quickly chaining \ into another \, then holding Dash and connecting into Up+Attack or Down+Attack, would incorrectly trigger \].Fixed an issue where, after using "Up + \ combo input" to perform a long-range \, connecting into Attack would fail to consistently trigger \].Fixed an issue where the block reward would disappear early when switching to \] after triggering an instant block with \.Fixed an issue where connecting into "Up + \ combo input" while sheathing after an Attack could incorrectly trigger \.Fixed an issue where repeatedly inputting the \ combo input in midair could incorrectly trigger aerial skills.Fixed an issue where some visual effects for the defaul...
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