BlazBlue Entropy Effect is a spin-off from the main BlazBlue series, presenting an entirely new storyline and setting that diverges from the established lore. Set in a future where the world is overwhelmed by chaos, people enter a virtual realm called ACE seeking hope and answers to avert further catastrophe. In this turbulent landscape, if you alone discover the hidden truth, your choices will play a decisive role in shaping the fate of humanity.
The game stands out with its striking character designs and fluid, dramatic animations that enhance the intensity of every combat encounter. Its responsive controls and versatile combo system allow you to craft unique fighting styles by mixing and matching a vast array of moves and elemental effects. With ten distinct characters to choose from—each offering a unique combat style and personality—the gameplay possibilities are virtually endless.
Additionally, BlazBlue Entropy Effect includes special crossover content with ICEY, adding extra layers of variety to explore. Note that the game contains flashing visuals which might pose a risk for players with photosensitive epilepsy.
Patch Notes for Sep. 16th
Character Optimizations & Fixes Fixed an issue when ] was not unlocked, Ragna could trigger improperly by up direction input after any skill; Fixed an issue where Ragna’s damage reduction could fail when performing repeatedly under certain conditions; Fixed an issue where several of Ragna’s invulnerable moves lacked super armor; Unified Ragna’s MP cost across different variants of , and fixed an issue where and ground were not affected by MP cost reduction effects; Fixed an issue where Hakumen could trigger improperly when performing a down + dash input after quickly canceling into a heavy attack; Extended the invulnerability window on certain moves within Hakumen’s sequence; Fixed an issue where Hakumen’s aerial normal attack could lose its sword wave effect under certain conditions; Fixed a visual issue where the invincibility effect from would linger after the move ended; Fixed an issue where blocking would fail for a short time after using ; Fixed an issue where being interrupted by other moves could result in input failures; Fixed an issue preventing from being chained immediately after ; Fixed a visual effect issue that occurred when Hakumen turning in the air during the second strike of ; Fixed an issue where Es could not gain the hidden damage boost from when “over-exhaust MP” was not unlocked; Fixed an issue where Es’s Crest damage type was incorrect when “over-exhaust MP” was not unlocked; Fixed an issue where Mai’s could cause abnormal skill inputs in midair under specific conditions; Fixed ...
Read more in Steam