The Slormancer - is an epic 2D Action-RPG dungeon crawler where you take on the role of a Mighty Knight, Fierce Huntress, or Mischievous Mage. In a world overrun by hordes of enemies led by the enigmatic Slormancer, you'll battle through procedurally generated adventures, forge unique weapon combinations, and master over 200 abilities and upgrades.
The game stands out with its deep collection and progression systems that allow you to mix and match your skills, gear, and even switch between the three classes on the fly. Along the way, you’ll harness the power of your ancestral legacy, unleashing elemental abilities like Fire, Ice, Thunder, Light, and Shadow to conquer ever-challenging foes.
Packed with a robust loot system featuring everything from normal items to legendary loot with over 80 unique affixes, The Slormancer offers countless hours of frenetic, satisfying gameplay wrapped in carefully crafted pixel art. With its blend of humor, deep storytelling, and a vast array of unlockables including skills, upgrades, and achievements, this game promises a rich, evolving experience for fans of the genre.
The Slormancer v1.0.2: is now available
Hello everyone! The 1.0.2 patch is now live on the Default Branch. Mostly focused on fixing bugs. Changes and Additions Added a new setting called "Dynamic Casting": Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting. Disabled: The Skill is cast at the position of the cursor at the moment of activation. Bugs Fixes Important Fixed the issue preventing the game to start at fullscreen (I think). General Defeating an Obelisk of Illusion should now immediately grant 3 Choices for the next Challenge in The Great Forge. Life and Mana Lock greyed parts should now be displayed properly. The Gravity Cataclysm should now properly slow Projectiles with a modified Projectile Speed. Ghosts (Suffering Souls) can now be dodged. Ancestral Strikes from DoTs can now properly trigger Ancestral Effects (such as Gazloka's Conquest) War Chests should no longer spawn when switching classes or loading other saves. Achievements tracking Maxxed out Skills will no longer be removed once they have been awarded if players rank down a Skill. Same goes for Ancestral Skills and Attributes. Achievements counting Floors in specific Environments will now also count Floor done inside The Netherworld. Cataclysm : Reconstruction should now work properly and the timer should be reset on every hit. On the Netherworld Map, Expeditions completed by other classes should now appear with the proper gold border. "Map Transparency" is now called "Map Opacity". Damage Numbers should n...
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