Death Trash v0.14.6a

Death Trash throws you into a grimy, post-apocalyptic wasteland where cosmic horrors and punkish survivors collide in a brutal, black-humored action-RPG. Drawing inspiration from classic tabletop and computer role-playing games, it marries crunchy stats and inventory management with smooth, real-time combat and modern controls.
In Death Trash you explore a hand-painted world filled with ramshackle shacks, worm-infested ruins and ancient flesh-and-stone temples. You’ll scavenge for scrap, craft weapons and meals (yes, you can literally craft a puking skill), and negotiate encounters with multiple-choice dialogues that you can exit at any time. Combat blends ranged and melee attacks with stealth options, letting you snipe cultists from afar, charge in with a rusty spade or sneak past foes altogether. Every fight can take a different tack, thanks to character stats, perks and bizarre abilities-ranging from pickpocketing to summoning slimy worms.
The story casts you as one of the Exiles, seeking answers on the ruined world of Nexus after human colonists unearthed unspeakable secrets. Along your journey you’ll meet memorable NPCs like the enigmatic Fleshkraken, raise a glass at the infamous Puke Bar and decide whether to slaughter every machine-worshipping zealot-or spare them.
Death Trash also offers drop-in local co-op for two players, each with their own character build and inventory but sharing quest progress and screen space. While there’s no online multiplayer, Steam Remote Play Together makes it easy to team up.
Overall, Death Trash stands out for its grimy aesthetic, off-beat humor and deep freedom of choice. It’s a raw, unpolished gem for anyone craving old-school RPG depth served with a side of cosmic horror.
[spoiler=Steam Update Info 11.06.2026] Update 0.14.6 0.14.6 - add in-between tiles for two tilesets connected via door - minor level design changes throughout the game to accommodate for the new tiles and improve door situations - updated some art assets: adding details and fixing some angles - minor level design fixes throughout the game - adding and updating some visual "punching" of scene objects on interactions - fixed some issues with quest messages - fixed ammo count in gameplay UI sometimes not getting correctly updated - fixed veganism trait not getting applied after permadeath restart - fixed health being full instead of original starting value after permadeath restart - co-op: fixed a few issues with location and quest messages in shared screen mode - co-op: fixed issue with dialogue display in co-op when using multiple monitors - fixed issue with vignette fading when entering levels - fixed rare issues with Inventory - fixed issue with serializing ActorEffects from character traits - fixed some issues with damage effects for non-physical damage - fixed issues with character look direction in and after dialogue - fixed characters in dialogue being affected by nearby puking - fixed some issues with NPCs in solo dialogue mode - fixed being able to drop quest items which are not placed in quest inventory - fixed some issues with NPCs using area exits - fixed some unintended NPC to NPC dialogue occurrences - fixed some checks for dialogue option freshness - make pickpocketed characters break their 'stun' if getting attacked - fixed some issues with Behavior Tree nodes - fixed enemy health bar stopping position update du... [leech=https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1835236783560574]Read more in Steam[/leech][/spoiler]
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