Pools Build 16745362
POOLS is an immersive experience that can be likened to an art gallery where you explore and absorb the ambient sounds around you. The game is minimalistic in its approach, offering only a few mazes to navigate, which can occasionally test your navigation skills. However, the primary focus is on the experience of simply being present in the environment.
Key Features:
- Atmospheric Exploration: POOLS does not feature any monsters or sudden jump scares, but it creates an oppressive atmosphere by playing on common fears such as getting lost, darkness, and confined spaces.
- Sound-Driven Environment: The game lacks a traditional user interface, dialogue, or background music. Instead, it relies on environmental sounds to enhance the sense of realism. The acoustics change with each room, and the sensation of walking through water is deliberately slower, adding to the tension.
- Dynamic World: There is no conventional storyline or characters to interact with. As you progress, the world around you evolves, with rooms appearing and feeling different. Each chapter introduces new mysteries and environments to explore.
- Unique Chapters: POOLS consists of six distinct chapters, each offering a playtime of 10 to 30 minutes. Every chapter presents a unique experience, encouraging continuous exploration.
- Inspirations: The game draws inspiration from internet phenomena such as "Liminal spaces," "Found footage," and "Backrooms," particularly the "Backrooms Pools" or "Poolrooms" concept. Influences include the works of Jared Pike, Matt Studios, Mortain Colors, Anemoiapolis: Chapter 1 by Andrew Quist, and Kane Pixels' The Backrooms (Found Footage).
POOLS is a unique exploration game that emphasizes atmosphere and sound to create a tense and immersive experience. It invites players to lose themselves in its evolving world, offering a fresh take on the exploration genre.
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