Emberward is a strategic tower defense game where creativity and planning are key. Before each battle, you have the opportunity to build a maze using block cards, allowing you to devise the most effective setup. You must strategically use your limited wall blocks to either extend the path for monsters or position your towers advantageously.
Game Update! (v0.3.5)
New update!! As mentioned last time, this update is focused on revisiting older features and includes some suggestions from the community. When I started making Emberward, most of the relics and characters were designed with simpler abilities, which made them feel much weaker compared to the newer additions. This patch focuses on reworking characters and maps. I've listed the changes below and explained why they are changed! After this update, I plan to start working on the fourth area (…😱). Since a full new area involves designing monsters abilities, mechanics, maps, and the final boss level, it'll take significantly more time than regular updates. Plus, with real-life events like the holidays and Lunar New Year coming up, I guess the next update might take until mid to late February. I know some players get anxious when they don't see updates in Early Access games, so I just want to let you know this is my full-time job now, and I'm not going to abandon it :P By the way, the planned upcoming updates are: - The 4th area - The highest difficulty & enhanced boss levels - Several small patches to add new towers, relics, and characters - Endless mode and other game modes - Achievements and additional languages - Controller support - 1.0 - Refi New Additions: New Relics: Gambler's License: If you complete a stage without taking any monster damage, gain 2 additional Gambler's Tokens. Blessed Chisel: When you place wall blocks, they are no longer restricted by obstacles. Any tiles overlapping obstacles will be automatically cleared. Beacon of the Sapling Queen: The detection rang...
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