"Selaco" is a first-person shooter that draws inspiration from classic games like Doom and Quake, offering a retro-style experience with modern enhancements. Set in a richly detailed sci-fi world, the game combines fast-paced action with a compelling narrative. Players take on the role of Dawn, a former security captain, as she battles through hordes of enemies using a variety of weapons and abilities. The game features dynamic AI, destructible environments, and a focus on strategic combat, encouraging players to think on their feet. With its blend of old-school charm and contemporary gameplay mechanics, "Selaco" promises an engaging and intense shooting experience.
Selaco v0.86g Update - Bugs, Stability & Balance
https://i.imgur.com/AlSgHQ7.png Hello everyone, We're still hard at work creating the next Mega Patch, which aims to be the most significant one yet, as it adds narrative elements, significantly amps up the worldbuilding of the game and updates almost every single level. While this is currently in the works, we've been working on a number of fixes that we wanted to patch early. This patch is not as significant as the ones we did in the past, but it’s still a good step towards making Selaco a more stable, better game. After all, why would we delay bug fixes!? Going in! Version 0.86g General Improvements Added a system that prevents floor decals from z-fighting Added Light Effect Culling to give a slight performance boost during scenes that are heavy on lighting (e.g., multiple enemies shooting at the player) Added precaching for animated textures to reduce potential stutters Multiple adjustments to how UI elements are cached, aiming for more efficient memory usage Updated an outdated texture that mentioned 'Teddy11' instead of 'Teddy13' Added a transition effect when loading a saved game Minor artwork revisions Audio readability improvements for damaged Fire Extinguishers Slightly reduced the file size, yay! Special Campaign: Squad Leaders no longer spawn when 'Spawn Additional Squad Leaders' is disabled Plasma Rifle Slight increase to Damage, Magazine Capacity, and Ammo Pickup count Added multiple Muzzle Flash variants when firing Recolored Plasma Bolts to match the color of the Muzzle Flashes Reduced visual clutter when firing Plasma Bolts Added transparency to secondary c...
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